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Difference between revisions of "DirectQ"

From Quake Wiki

(Basic info)
 
(More info)
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|based-on=[[GLQuake]]
 
|based-on=[[GLQuake]]
 
|author=[[mh]]
 
|author=[[mh]]
|website=[http://http://directq.codeplex.com]
+
|first-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28626 here]
|blog=[http://mhquake.blogspot.com]
+
|newest-release=[http://directq.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=32343 here]
 +
|website=[http://mhquake.blogspot.com here]
 
}}
 
}}
 
A port of GLQuake to Direct3D with emphasis on bug fixes, being faithful to the original software Quake look, increased limits, and player-friendliness.
 
A port of GLQuake to Direct3D with emphasis on bug fixes, being faithful to the original software Quake look, increased limits, and player-friendliness.
 +
 +
This is primarily intended for use on PCs and laptops that have integrated Intel 3D cards which either choke on, or give incredibly poor performance with, OpenGL-based Quake engines.  It is also suitable for more general use on any machine, of course.

Revision as of 20:05, 24 September 2009

DirectQ
Author: mh
Based on: GLQuake
First release: here
Newest release: here
Website: here

A port of GLQuake to Direct3D with emphasis on bug fixes, being faithful to the original software Quake look, increased limits, and player-friendliness.

This is primarily intended for use on PCs and laptops that have integrated Intel 3D cards which either choke on, or give incredibly poor performance with, OpenGL-based Quake engines. It is also suitable for more general use on any machine, of course.