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Difference between revisions of "Door tutorial"

From Quake Wiki

(I came here from func_door because I needed a tutorial and found it was empty. Luckily, it was easier then I thought to just figure it out for myself. Posting this here for future visitors.)
 
(No difference)

Latest revision as of 21:46, 15 October 2023

If you have not read Getting Started Mapping yet, I would advise you do before following this tutorial.

Let's start by creating a basic room. Make sure to include all the basic things like a player start. I've created a corridor here.

door tutorial1.png

Now, create a brush in the middle of the room, and make it a func_door brush entity. Congratulations: You now have a (really basic) door.

door tutorial2.png

You may have noticed that an arrow has appeared in TrenchBroom. This shows you which direction the door will open, and you can change the angle key in the entity properties to change the direction. Angles -1 and -2 are reserved for vertical movement.

door tutorial3.png

You might also want to set the sounds key to something, so that the door isn't silent when it opens.

That's pretty much it. If you want to make one of those doors that splits in half, just make 2 doors with opposite opening angles.