Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing EXT CSQC COPYTOTEXTURE

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
 
Suggested extension for copying a portion of the screen to a texture in client side QuakeC. This will essentially be a wrapper for the OpenGL function ''glCopyTexImage2D'' (http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copyteximage2d.html).
 
Suggested extension for copying a portion of the screen to a texture in client side QuakeC. This will essentially be a wrapper for the OpenGL function ''glCopyTexImage2D'' (http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copyteximage2d.html).
  
Builtin functions:
+
Builtin function:
<pre>string csqc_allocdynamictexture();</pre>
 
 
 
Allocates a dynamic texture, returns a string which can be used as any precached texture could be.
 
 
 
 
<pre>vector csqc_copytotexture(float x, float y, float w, float h, string texture);</pre>
 
<pre>vector csqc_copytotexture(float x, float y, float w, float h, string texture);</pre>
  
 
''x, y, w, and h'' specify the portion of the screen from which to copy pixels. They use the exact same coordinate space as ''R_SetView'' does for the view portal, were the top left of the screen is 0, 0, and the width and height are vid_conwidth and vid_conheight respectively.
 
''x, y, w, and h'' specify the portion of the screen from which to copy pixels. They use the exact same coordinate space as ''R_SetView'' does for the view portal, were the top left of the screen is 0, 0, and the width and height are vid_conwidth and vid_conheight respectively.
  
''texture'' specifies the name of the destination texture which will receive the new data. It must have been allocated with ''csqc_alloctexture''.
+
''texture'' specifies the name of the destination texture which will receive the new data. It is a string path and filename which would have been previously passed to ''precache_pic''. The currently loaded texture will be overwritten with new pixels, though it may not necessarily persist beyond a video subsystem restart.
  
 
''glCopyTexImage2D'' requires that the destination texture have width and height be a power of two, though they don't have to be the same length. csqc_copytotexture should accept any width and height, and automatically use a larger texture. The vector returned is the s and t texture coordinates of the corner of the desired texture within the larger power-of-2 sided texture.
 
''glCopyTexImage2D'' requires that the destination texture have width and height be a power of two, though they don't have to be the same length. csqc_copytotexture should accept any width and height, and automatically use a larger texture. The vector returned is the s and t texture coordinates of the corner of the desired texture within the larger power-of-2 sided texture.

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)