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Editing EXT CSQC System Globals Fields and Builtins List
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Latest revision | Your text | ||
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void() CSQC_Init; | void() CSQC_Init; | ||
void() CSQC_Shutdown; | void() CSQC_Shutdown; | ||
− | float(float f, float t | + | float(float f, float t) CSQC_InputEvent; |
void() CSQC_UpdateView; | void() CSQC_UpdateView; | ||
float(string s) CSQC_ConsoleCommand; | float(string s) CSQC_ConsoleCommand; | ||
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float movevar_friction; | float movevar_friction; | ||
float movevar_waterfriction; | float movevar_waterfriction; | ||
− | float movevar_entgravity; //the local player's gravity field. Is a multiple | + | float movevar_entgravity; //the local player's gravity field. Is a multiple (1 is the normal value) |
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</pre> | </pre> | ||
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==System Fields== | ==System Fields== | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
==Builtins== | ==Builtins== | ||
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<pre> | <pre> | ||
// core functions from standard quake | // core functions from standard quake | ||
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void(string s) precache_sound = #19; | void(string s) precache_sound = #19; | ||
void(string s) precache_model = #20; | void(string s) precache_model = #20; | ||
+ | void(entity client, string s, ...) stuffcmd = #21; | ||
entity(vector org, float rad) findradius = #22; | entity(vector org, float rad) findradius = #22; | ||
Line 184: | Line 162: | ||
string(string s) precache_sound2 = #76; | string(string s) precache_sound2 = #76; | ||
string(string s) precache_file2 = #77; | string(string s) precache_file2 = #77; | ||
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// core ext_csqc functions | // core ext_csqc functions | ||
Line 203: | Line 179: | ||
void(float width, vector pos1, vector pos2, float flag) drawline = #315; | void(float width, vector pos1, vector pos2, float flag) drawline = #315; | ||
float(string name) iscachedpic = #316; | float(string name) iscachedpic = #316; | ||
− | string(string name) precache_pic = #317; | + | string(string name, float trywad) precache_pic = #317; |
vector(string picname) draw_getimagesize = #318; | vector(string picname) draw_getimagesize = #318; | ||
void(string name) freepic = #319; | void(string name) freepic = #319; | ||
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float() ReadFloat = #367; | float() ReadFloat = #367; | ||
</pre> | </pre> | ||
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==Constants== | ==Constants== | ||
<pre> | <pre> | ||
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float VF_MIN_Y = 3; //(float) | float VF_MIN_Y = 3; //(float) | ||
float VF_SIZE = 4; //(vector) (viewport size) | float VF_SIZE = 4; //(vector) (viewport size) | ||
− | float | + | float VF_SIZE_Y = 5; //(float) |
− | float | + | float VF_SIZE_X = 6; //(float) |
float VF_VIEWPORT = 7; //(vector, vector) | float VF_VIEWPORT = 7; //(vector, vector) | ||
float VF_FOV = 8; //(vector) | float VF_FOV = 8; //(vector) | ||
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float STAT_MONSTERS = 14; // bumped by svc_killedmonster | float STAT_MONSTERS = 14; // bumped by svc_killedmonster | ||
float STAT_ITEMS = 15; // self.items bitmask from server | float STAT_ITEMS = 15; // self.items bitmask from server | ||
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// buttons for input_buttons | // buttons for input_buttons | ||
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float BUTTON_7 = 64; | float BUTTON_7 = 64; | ||
float BUTTON_8 = 128; | float BUTTON_8 = 128; | ||
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</pre> | </pre> | ||
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