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− | {{Infobox Monster
| + | [[Grunt]], Mark Two. Grunts who are surlier and beefier than the rest get outfitted in combat armour and built-in blasters. |
− | | name = Enforcer
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− | | image = monster_quake_enforcer.png
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− | | manualtext = Grunt, Mark Two. Grunts who are surlier and beefier than the rest get outfitted in combat armour and built-in blasters.
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− | | health = 80
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− | | gibthresh = -35
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− | | attacks = Laser gun
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− | | drop = 5 cells
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− | | 1stappearance = [[e2m1]]
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− | | gameversion = Registered
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− | | deathmessage = Player was blasted by an Enforcer
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− | }}
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− | The '''Enforcer''' is the brute of the military base maps. You can tell them apart by their beefier build, helmets and backpack. Wielding a laser cannon with perfect aim, they fire in two shot bursts, ensuring that you have to step quickly to avoid harm. On death they will drop a backpack containing five cells.
| + | * '''Weapon:''' Blaster |
| + | * '''Health:''' 80 |
| + | * '''Treasure:''' 5 cells |
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− | Enforcers are the only Quake monster showing Earth human intelligence, as some of their sounds bear a strong resemblance to English words, typically used by guards of any sort. This suggests that in their strength, they were less assimilated as a whole by Quake's forces, and thus retained a bit more of their minds.
| + | '''Tips:''' They pack blasters and have perfect aim, but the blaster projectiles are slow-moving, so you must be fast-moving. Take them out with two good [[Double-Barrelled Shotgun]] hits or attack with the [[Nailgun]], [[Super Nailgun]], [[Grenade Launcher]] or [[Rocket Launcher]]. |
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− | Interestingly, their uniform bears a strong resemblance to the [[Biosuit]], which can be used as rationale for their underwater excursions in [[e4m1|The Sewage System]], though the [[Grunt|Grunts]] doing the same are a mystery. Easy to be knocked into a pain frame, and lacking a melee attack, Enforcers are generally best dealt with by the [[Double-Barrelled Shotgun]] as the normal one would be wasteful of shells, but the [[Nailgun]] can work well on a group.
| + | '''Entity name:''' [[monster_enforcer]] |
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− | Their projectile can also be found as an option for the [[trap_shooter]] entity, which can be seen used to an extreme extent in the first level of [[Beyond Belief]] where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the [[Thunderbolt]].
| + | [http://frikqcc.quakesrc.org/files/enforcer.gif] |
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− | ==Tactics== | + | ==See Also== |
− | | + | * [[Monsters]] |
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− | <br>
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− | <br>
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− | | |
− | {{Infobox_entity
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− | | classname = monster_enforcer
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− | | commonname = [[Enforcer]]
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− | | type = point
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− | | class = [[Monster (entity class)|monster]]
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− | | dimensions = 32 x 32 x 64
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− | | quakec = [[enforcer.qc]]
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− | | precaches =
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− | progs/enforcer.mdl<br>
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− | progs/h_mega.mdl<br>
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− | progs/laser.mdl<br>
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− | enforcer/death1.wav<br>
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− | enforcer/enfire.wav<br>
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− | enforcer/enfstop.wav<br>
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− | enforcer/idle1.wav<br>
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− | enforcer/pain1.wav<br>
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− | enforcer/pain2.wav<br>
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− | enforcer/sight1.wav<br>
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− | enforcer/sight2.wav<br>
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− | enforcer/sight3.wav<br>
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− | enforcer/sight4.wav
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− | }}
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− | | |
− | ==Entity information==
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− | | |
− | '''monster_enforcer''' is the [[Entity|entity]] for placing '''Enforcers''' in a level.
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− | | |
− | ===Usage===
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− | | |
− | | |
− | ===Attributes===
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− | | |
− | ====Keys====
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− | {| class="wikitable" width="100%"
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− | |-
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− | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Enforcer. When triggered, the Enforcer will wake up if inactive.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Enforcer dies.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Enforcer dies.
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− | |}
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− | | |
− | ====Spawnflags====
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− | The monster_enforcer entity supports the following [[Entity#Spawnflags|spawnflags]]:
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− | {| class="wikitable" width="100%"
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− | ! width="50" | Flag
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− | ! width="150" | Common Name
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− | ! Description
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− | |-
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− | | 1
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− | | Ambush
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− | | The Grunt will not wake up from seeing other monsters wake up or hearing sounds.
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− | |}
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− | | |
− | It also supports the standard spawnflags for difficulty and deathmatch presence.
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− | {{Template:Mode_spawnflags
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− | | entity = The Enforcer
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− | }}
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− | | |
− | ===Definitions===
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− | ====FGD Definition====
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− | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
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− | <pre>
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− | @PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/enforcer.mdl")
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− | = monster_enforcer : "Enforcer" []
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− | </pre>
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− | | |
− | ====DEF Definition====
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− | This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
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− | <pre>
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− | /*QUAKED monster_enforcer (1 0 0) (-16 -16 -24) (16 16 40) Ambush
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− | */ | |
− | </pre>
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− | | |
− | [[Category:Quake entities]][[Category:Monsters]]
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