Editing Engines (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ==Official engines== ''Instead of messing with these engines, most new Quake users, unless running on very old hardware (pre-1997), should probably start with one of the unofficial engines.'' These three are NetQuake engines: * ''[[QUAKE.EXE]]'' aka DOS Quake — for DOS or Win95/98/Me only; software rendering * [[WinQuake]] — Win32 (Win95 through 7) version of ''QUAKE.EXE''; software rendering * [[GLQuake]] — Win32 (Win95 through 7) and Linux 2.0 version of ''QUAKE.EXE''; OpenGL rendering And then there's the original QuakeWorld engine: * [[QuakeWorld]] — Win32 (Win95 through Vista), Linux 2.0, BSDI 3.0, Solaris 2.5.1; software or OpenGL rendering (clients for both are distributed together) ===Mac OS engines=== * Quake for Mac is the official port of GLQuake 0.97 / Quake 1.09 for the classic Mac OS (not OS X). It was released on CD-ROM in 1997 by MacSoft, now owned by Atari. For multiplayer play, it supports TCP/IP or IPX via AppleTalk or Ethernet. It is commercial software, not free. * Quake 1.1 is an unofficial port of both the OpenGL and original software renderer versions of both Quake and QuakeWorld for Mac OS X. It is available for free from the developers, [http://www.fruitz-of-dojo.de/php/download.php4?dlnr=2 Fruitz of Dojo]. ===Unix engines=== Quake ports exist for various Unix-like operating systems, such as those based on the GNU/Linux kernel. If you need one of these, check with your particular OS's software package or port archives; chances are, someone has already made it easy for you to install and at least run a port of the basic Quake engine, if not an OpenGL one. There were a few official, unsupported distributions released around the same time as GLQuake in late 1997: * Quake & QuakeWorld 1.09 for Solaris 2.5.2 is in [ftp://ftp.idsoftware.com/idstuff/unsup/unix/quake1.09-sparc-sun-solaris2.5.1.tar.Z ''quake1.09-sparc-sun-solaris2.5.1.tar.Z'']. * SVGALib Quake for GNU/Linux is in [ftp://ftp.idsoftware.com/idstuff/unsup/unix/quake.x11-1.0-i386-unknown-linux2.0.tar.gz ''quake.x11-1.0-i386-unknown-linux2.0.tar.gz'']. It runs in an X11 window and requires libc 5.2.18, X11R5, and kernel 2.0.24 or later. * GLQuake 0.97 for GNU/Linux is in [ftp://ftp.idsoftware.com/idstuff/unsup/unix/glquake-0.97-i386-unknown-linux2.0.tar.gz ''glquake-0.97-i386-unknown-linux2.0.tar.gz'']. * SDLQuake 1.0.9 is in [http://www.libsdl.org/projects/quake/ ''libsdl.org/projects/'']. Software-rendering port. Requires libSDL 1.0.1. You probably don't want any of these old distributions; your OS's current package or port archive is the place to look for an unofficial engine that will work with a modern system. %%% Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Engines"