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Editing Engines
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===Client-server model=== | ===Client-server model=== | ||
− | Quake engines operate on a client-server model. | + | Quake engines operate on a client-server model. The client and server are normally both in the same file. When you run the engine, the server always runs. The client normally runs, too, unless you did something special to launch the engine in a server-only mode (e.g., for other people to connect to for playing over a network). So when you play a single-player game of Quake, the client portion of your engine communicates with the server portion. When you play a multiplayer game over a network, the client portion of your engine instead communicates with a remote server, which naturally will be subject to speed limits and delays inherent in the network. |
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===Networking and graphics=== | ===Networking and graphics=== |