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These three are NetQuake engines:
 
These three are NetQuake engines:
 
* ''[[QUAKE.EXE]]'' aka DOS Quake — for DOS or Win95/98/Me only; software rendering
 
* ''[[QUAKE.EXE]]'' aka DOS Quake — for DOS or Win95/98/Me only; software rendering
* [[WinQuake]] — Win32 (Win95 through 11) version of ''QUAKE.EXE''; software rendering
+
* [[WinQuake]] — Win32 (Win95 through 7) version of ''QUAKE.EXE''; software rendering
* [[GLQuake]] — Win32 (Win95 through 11) and Linux 2.0 version of ''QUAKE.EXE''; OpenGL rendering
+
* [[GLQuake]] — Win32 (Win95 through 7) and Linux 2.0 version of ''QUAKE.EXE''; OpenGL rendering
* [[Nightdive remaster]] - Win32/64, ''KEX'' Engine version of Quake, comes with enhanced models, enhanced lighting (both of these you can toggle off), and other QOL improvements.
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And then there's the original QuakeWorld engine:
 
And then there's the original QuakeWorld engine:
 
* [[QuakeWorld]] — Win32 (Win95 through Vista), Linux 2.0, BSDI 3.0, Solaris 2.5.1; software or OpenGL rendering (clients for both are distributed together)
 
* [[QuakeWorld]] — Win32 (Win95 through Vista), Linux 2.0, BSDI 3.0, Solaris 2.5.1; software or OpenGL rendering (clients for both are distributed together)
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==Unofficial engines==
 
==Unofficial engines==
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Other engine mods are made by customizing the original id Quake source code. Nearly all of them are based on GLQuake. There quite a few and each one has there different features, fixes, additions, and changes to the original source. Some require very little to do on your part to make them work with Quake. Some of them may not work with your hardware, even if your hardware is very new.
  
Other engine mods are made by customizing the original id Quake source code. Nearly all of them are based on GLQuake. There quite a few and each one has their different features, fixes, additions, and changes to the original source. Some require very little to do on your part to make them work with Quake. Some of them may not work with your hardware, even if your hardware is very new.
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{{todo|todo=This section will help people step by step to get, install, and run these Quake engine replacements.}}
 
 
Typically all that is needed to run a modern unofficial port is downloading it and copying id1 folder from an official installation of Quake. Each port should come with a readme detailing the installation process, which may be more complicated if, for example, you want to use the original soundtrack ripped to OGG and engine supports that.
 
  
 
===Unofficial engine list===
 
===Unofficial engine list===
 
Many engines were worked on since the original source release and development of many of them since ceased. For this reason there are typically five semi-active engines used today (most of which are [[FitzQuake]] descendants): [[QuakeSpasm]] (QS), [[QuakeSpasm-Spiked]] (QSS), [[FTE]]QW, [[DarkPlaces]] and [[Mark V]]. Feature comparison of the first four is available in the [[FTEQW File Formats]] article. Please note that more doesn't necessarily mean better as DarkPlaces is typically recognized as more buggy than alternatives.
 
 
 
* [http://user.tninet.se/xir870k/ Enhanced Winquake/glQuake/NehQuake (BJP)]
 
* [http://user.tninet.se/xir870k/ Enhanced Winquake/glQuake/NehQuake (BJP)]
 
* '''[[DarkPlaces]]''' ([http://icculus.org/twilight/darkplaces/ website])
 
* '''[[DarkPlaces]]''' ([http://icculus.org/twilight/darkplaces/ website])
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* '''[[FitzQuake]]''' - probably the most widely compatible OpenGL NetQuake engine for Windows; SDL port available for Linux & Mac OS X.
 
* '''[[FitzQuake]]''' - probably the most widely compatible OpenGL NetQuake engine for Windows; SDL port available for Linux & Mac OS X.
 
* '''[[FTE]]''' ([http://fte.triptohell.info/ website] - Advanced features engine
 
* '''[[FTE]]''' ([http://fte.triptohell.info/ website] - Advanced features engine
* '''[[Ironwail]]''' ([https://github.com/andrei-drexler/ironwail/releases GitHub])
 
 
* [http://joequake.runecentral.com/ JoeQuake]
 
* [http://joequake.runecentral.com/ JoeQuake]
 
* [http://code.google.com/p/makaqu/ Makaqu] - software-rendered NetQuake engine with advanced features.
 
* [http://code.google.com/p/makaqu/ Makaqu] - software-rendered NetQuake engine with advanced features.
*[[Mark V]] ([https://quakeone.com/Markv website])
 
 
* [http://www.nquake.com/ nQuake] (f.k.a. eQuake and fQuake) - a preconfigured distribution of ezQuake + bots, demos, & minor enhancements
 
* [http://www.nquake.com/ nQuake] (f.k.a. eQuake and fQuake) - a preconfigured distribution of ezQuake + bots, demos, & minor enhancements
 
* '''[[ProQuake 4]]''' ([http://quakeone.com/proquake/ website])
 
* '''[[ProQuake 4]]''' ([http://quakeone.com/proquake/ website])
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* [http://www.quakeone.com/qrack/ Qrack]
 
* [http://www.quakeone.com/qrack/ Qrack]
 
* '''[[QuakeSpasm]]''' [http://quakespasm.sourceforge.net/ QuakeSpasm]
 
* '''[[QuakeSpasm]]''' [http://quakespasm.sourceforge.net/ QuakeSpasm]
* [http://triptohell.info/moodles/qss/ Quakespasm-Spiked (aka: QSS)]
 
 
* '''[[Quore]]''' ([http://quore.free.fr/ website])
 
* '''[[Quore]]''' ([http://quore.free.fr/ website])
 
* [http://telejano.berlios.de/ Telejano]
 
* [http://telejano.berlios.de/ Telejano]
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* [http://disenchant.net TyrQuake]
 
* [http://disenchant.net TyrQuake]
 
* [http://entar.quakedev.com/ Vengeance r2]
 
* [http://entar.quakedev.com/ Vengeance r2]
* '''[[vkQuake]]''' ([https://github.com/Novum/vkQuake GitHub])
 
 
* [https://www.moddb.com/games/quake-wrapper Xash3D (Quake Wrapper)]
 
* [https://www.moddb.com/games/quake-wrapper Xash3D (Quake Wrapper)]
 
* [http://quakeone.com/mh/ Direct3D 8 ports of several engines]
 
* [http://quakeone.com/mh/ Direct3D 8 ports of several engines]
* Quake for Apple Watch port [https://github.com/MyOwnClone/quake_watch]
 
  
 
A comprehensive overview of unofficial engines for Linux can be found in the [http://tldp.org/HOWTO/Quake-HOWTO-3.html Game Engines section] of the [http://tldp.org/HOWTO/ Linux Quake HOWTO] by Stevenaaus.
 
A comprehensive overview of unofficial engines for Linux can be found in the [http://tldp.org/HOWTO/Quake-HOWTO-3.html Game Engines section] of the [http://tldp.org/HOWTO/ Linux Quake HOWTO] by Stevenaaus.
 
{{Engines}}
 

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