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Editing Engines

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* Quake for Mac is the official port of GLQuake 0.97 / Quake 1.09 for the classic Mac OS (not OS X). It was released on CD-ROM in 1997 by MacSoft, now owned by Atari. For multiplayer play, it supports TCP/IP or IPX via AppleTalk or Ethernet. It is commercial software, not free.
 
* Quake for Mac is the official port of GLQuake 0.97 / Quake 1.09 for the classic Mac OS (not OS X). It was released on CD-ROM in 1997 by MacSoft, now owned by Atari. For multiplayer play, it supports TCP/IP or IPX via AppleTalk or Ethernet. It is commercial software, not free.
 
* Quake 1.1 is an unofficial port of both the OpenGL and original software renderer versions of both Quake and QuakeWorld for Mac OS X. It is available for free from the developers, [http://www.fruitz-of-dojo.de/php/download.php4?dlnr=2 Fruitz of Dojo].
 
* Quake 1.1 is an unofficial port of both the OpenGL and original software renderer versions of both Quake and QuakeWorld for Mac OS X. It is available for free from the developers, [http://www.fruitz-of-dojo.de/php/download.php4?dlnr=2 Fruitz of Dojo].
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* Quake for Apple Watch port [https://github.com/MyOwnClone/quake_watch]
  
 
===Unix engines===
 
===Unix engines===
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* [https://www.moddb.com/games/quake-wrapper Xash3D (Quake Wrapper)]
 
* [https://www.moddb.com/games/quake-wrapper Xash3D (Quake Wrapper)]
 
* [http://quakeone.com/mh/ Direct3D 8 ports of several engines]
 
* [http://quakeone.com/mh/ Direct3D 8 ports of several engines]
* Quake for Apple Watch port [https://github.com/MyOwnClone/quake_watch]
 
  
 
A comprehensive overview of unofficial engines for Linux can be found in the [http://tldp.org/HOWTO/Quake-HOWTO-3.html Game Engines section] of the [http://tldp.org/HOWTO/ Linux Quake HOWTO] by Stevenaaus.
 
A comprehensive overview of unofficial engines for Linux can be found in the [http://tldp.org/HOWTO/Quake-HOWTO-3.html Game Engines section] of the [http://tldp.org/HOWTO/ Linux Quake HOWTO] by Stevenaaus.
  
 
{{Engines}}
 
{{Engines}}

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