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Difference between revisions of "FTE"
From Quake Wiki
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|first-release=? | |first-release=? | ||
|newest-release=[http://triptohell.info/moodles/ here] | |newest-release=[http://triptohell.info/moodles/ here] | ||
− | |website=[http:// | + | |website=[http://fte.triptohell.info here] |
}} | }} | ||
As implied by its name FTE started out as a QuakeWorld-only engine, however over time it has gained full compatibility with NQ clients, NQ servers, and more importantly NQ mods. | As implied by its name FTE started out as a QuakeWorld-only engine, however over time it has gained full compatibility with NQ clients, NQ servers, and more importantly NQ mods. | ||
+ | |||
+ | Core Features: | ||
+ | #Multiple Video Presets, for all tastes. | ||
+ | #Splitscreen | ||
+ | #IPv6 | ||
+ | #VOIP | ||
+ | #XMPP/IRC client modules | ||
+ | #Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!) | ||
+ | #Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11. | ||
+ | #BSP2, Q3BSP, other limits extended. | ||
+ | #Alternative view projections. | ||
+ | #Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games. | ||
+ | #ODE physics | ||
+ | #Many many many many many more things... | ||
Player features: | Player features: | ||
Line 35: | Line 49: | ||
#npapi/activex | #npapi/activex | ||
#nacl | #nacl | ||
+ | #webgl | ||
{{Engines}} | {{Engines}} | ||
{{GL NetQuake Engines}} | {{GL NetQuake Engines}} | ||
{{GL QuakeWorld Engines}} | {{GL QuakeWorld Engines}} |
Revision as of 12:35, 21 October 2017
Author: | Spike et al |
Based on: | QuakeWorld |
First release: | ? |
Newest release: | here |
Website: | here |
As implied by its name FTE started out as a QuakeWorld-only engine, however over time it has gained full compatibility with NQ clients, NQ servers, and more importantly NQ mods.
Core Features:
- Multiple Video Presets, for all tastes.
- Splitscreen
- IPv6
- VOIP
- XMPP/IRC client modules
- Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
- Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
- BSP2, Q3BSP, other limits extended.
- Alternative view projections.
- Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games.
- ODE physics
- Many many many many many more things...
Player features:
- prediction
- delta compression
- no nat issues
- compatible with a wide range of servers.
- commandline-less configuration.
- no mouse accel (even in linux)
- wide range of presents, allowing it to look awesome, or to get awesome framerates.
Modding features:
- csqc
- built in qcc
- step-by-step qc debugger.
- extended map limits (bsp2, q3bsp support)
- extended protocol limits (ent counts, ent limits, precache limits, etc)
- numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
- skeletal model support
Ports:
- win64 (64bit native)
- win32
- linux
- android
- npapi/activex
- nacl
- webgl