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Editing FTEQW Controller support

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Mostly undocumented for now, but very useful for [[Splitscreen_mode_in_FTEQW | splitscreen]] usage. It should recognize ANY of the 16+2 buttons+triggers of typical controllers. (Windows only)
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Mostly undocumented for now, but very useful for [[Splitscreen_mode_in_FTEQW | splitscreen]] usage. It should recognise ANY of the 16+2 buttons+triggers of typical controllers. (Windows only)
  
 
== Random Notes ==
 
== Random Notes ==
* Xinput with a Steam controller will work in FTEQW but doesn't initialize until you press the right analog trigger. Prior to pressing the right trigger, Xinput doesn't work at all -- no output from any axes.
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* Xinput with a Steamcontroller works work in FTEQW, but doesn't initialize until you press the right analog trigger. Prior to pressing the right trigger, Xinput doesn't work at all -- no output from any axes.
 
** the way to get it to work in FTEQW is to disable "joystick" and enable "in_xinput" in the console, to keep in mind that the left thumbstick is mapped to joyadvaxis R and U, and always remember to press the right analog trigger at least once before you play  
 
** the way to get it to work in FTEQW is to disable "joystick" and enable "in_xinput" in the console, to keep in mind that the left thumbstick is mapped to joyadvaxis R and U, and always remember to press the right analog trigger at least once before you play  
 
* This is a splitscreen thing. Controllers are only enabled once you hit a button, which avoids USB's random ordering issue. Player 1 then player 2, etc.  
 
* This is a splitscreen thing. Controllers are only enabled once you hit a button, which avoids USB's random ordering issue. Player 1 then player 2, etc.  

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