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Difference between revisions of "FTEQW File Formats"
From Quake Wiki
Line 6: | Line 6: | ||
==Model and/or Animation== | ==Model and/or Animation== | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | ! | + | ! Format |
+ | ! Ext | ||
! FTE | ! FTE | ||
! DP | ! DP | ||
Line 16: | Line 17: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Quake1 (.mdl) | + | | Quake1 |
+ | | (.mdl) | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
Line 26: | Line 28: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Quake2 (.md2) | + | | Quake2 |
+ | | (.md2) | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
Line 36: | Line 39: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Quake3 (.md3) | + | | Quake3 |
+ | | (.md3) | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
Line 46: | Line 50: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Inter-Quake Model (.iqm) | + | | Inter-Quake Model |
+ | | (.iqm) | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
Line 56: | Line 61: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | DarkPlaces Model (.dpm) | + | | DarkPlaces Model |
+ | | (.dpm) | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
Line 66: | Line 72: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Unreal Interchange Model (.psk) | + | | Unreal Interchange Model |
+ | | (.psk) | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
Line 76: | Line 83: | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
− | | Zymotic Model (.zym) | + | | Zymotic Model |
+ | | (.zym) | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
| style="background:green; color:white;" | Y | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | MD5 Mesh | ||
+ | | (.md5mesh) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | MD5 Anim | ||
+ | | (.md5anim) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | QuakeForge 16bit Alias | ||
+ | | (.???) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Half-Life | ||
+ | | (.mdl) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Hexen2 | ||
+ | | (.mdl) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | External Anim | ||
+ | | (.???) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | FTE Heightmap Map | ||
+ | | (.hmp) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Wavefront | ||
+ | | (.obj) | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Alias Triangle | ||
+ | | (.tri) | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
| style="background:darkred; color:white;" | N | | style="background:darkred; color:white;" | N | ||
| style="background:darkred; color:white;" | N | | style="background:darkred; color:white;" | N |
Revision as of 21:03, 15 September 2018
echos added a To-Do; this page is a work in progress, it's not yet finished. |
Format | Ext | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|---|
Quake1 | (.mdl) | Y | Y | Y | Y | These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. | none | none |
Quake2 | (.md2) | Y | Y | N | N | none | none | none |
Quake3 | (.md3) | Y | Y | N | Y | none | none | none |
Inter-Quake Model | (.iqm) | Y | Y | N | N | none | none | none |
DarkPlaces Model | (.dpm) | Y | Y | N | N | none | none | none |
Unreal Interchange Model | (.psk) | Y | Y | N | N | none | none | none |
Zymotic Model | (.zym) | Y | Y | N | N | none | none | none |
MD5 Mesh | (.md5mesh) | Y | N | N | N | none | none | none
|
MD5 Anim | (.md5anim) | Y | N | N | N | none | none | none
|
QuakeForge 16bit Alias | (.???) | Y | N | N | N | none | none | none |
Half-Life | (.mdl) | Y | N | N | N | none | none | none |
Hexen2 | (.mdl) | Y | N | N | N | none | none | none |
External Anim | (.???) | Y | N | N | N | none | none | none |
FTE Heightmap Map | (.hmp) | Y | N | N | N | none | none | none |
Wavefront | (.obj) | N | Y | N | N | none | none | none |
Alias Triangle | (.tri) | N | N | N | N | none | none | none |