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Difference between revisions of "FTEQW File Formats"

From Quake Wiki

Line 6: Line 6:
 
==Model and/or Animation==
 
==Model and/or Animation==
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
! File Format
+
! Format
 +
! Ext
 
! FTE
 
! FTE
 
! DP
 
! DP
Line 16: Line 17:
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
| Quake1 (.mdl)
+
| Quake1
 +
| (.mdl)
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
Line 26: Line 28:
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
| Quake2 (.md2)
+
| Quake2
 +
| (.md2)
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
Line 36: Line 39:
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
| Quake3 (.md3)
+
| Quake3
 +
| (.md3)
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
Line 46: Line 50:
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
| Inter-Quake Model (.iqm)
+
| Inter-Quake Model
 +
| (.iqm)
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
Line 56: Line 61:
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
| DarkPlaces Model (.dpm)
+
| DarkPlaces Model
 +
| (.dpm)
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
Line 66: Line 72:
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
| Unreal Interchange Model (.psk)
+
| Unreal Interchange Model
 +
| (.psk)
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
Line 76: Line 83:
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
| Zymotic Model (.zym)
+
| Zymotic Model
 +
| (.zym)
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| MD5 Mesh
 +
| (.md5mesh)
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| MD5 Anim
 +
| (.md5anim)
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
 +
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| QuakeForge 16bit Alias
 +
| (.???)
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| Half-Life
 +
| (.mdl)
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| Hexen2
 +
| (.mdl)
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| External Anim
 +
| (.???)
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| FTE Heightmap Map
 +
| (.hmp)
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| Wavefront
 +
| (.obj)
 +
| style="background:darkred; color:white;" | N
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| Alias Triangle
 +
| (.tri)
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 
| style="background:darkred; color:white;" | N
 
| style="background:darkred; color:white;" | N
 
| style="background:darkred; color:white;" | N
 
| style="background:darkred; color:white;" | N

Revision as of 21:03, 15 September 2018

echos added a To-Do; this page is a work in progress, it's not yet finished.


Model and/or Animation

Format Ext FTE DP QS QSS Notes Examples Tutorials
Quake1 (.mdl) Y Y Y Y These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. none none
Quake2 (.md2) Y Y N N none none none
Quake3 (.md3) Y Y N Y none none none
Inter-Quake Model (.iqm) Y Y N N none none none
DarkPlaces Model (.dpm) Y Y N N none none none
Unreal Interchange Model (.psk) Y Y N N none none none
Zymotic Model (.zym) Y Y N N none none none
MD5 Mesh (.md5mesh) Y N N N none none none


MD5 Anim (.md5anim) Y N N N none none none



QuakeForge 16bit Alias (.???) Y N N N none none none
Half-Life (.mdl) Y N N N none none none
Hexen2 (.mdl) Y N N N none none none
External Anim (.???) Y N N N none none none
FTE Heightmap Map (.hmp) Y N N N none none none
Wavefront (.obj) N Y N N none none none
Alias Triangle (.tri) N N N N none none none