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Difference between revisions of "FTEQW File Formats"
From Quake Wiki
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{{todo|user=echos|todo=this page is a work in progress, it's not yet finished}} | {{todo|user=echos|todo=this page is a work in progress, it's not yet finished}} | ||
− | {| style="background:#999" cellpadding="4" cellspacing="1" | + | {| style="background:#999; text-align:center;" cellpadding="4" cellspacing="1" |
− | + | ==Model and/or Animation== | |
− | ==Model | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
! File Format | ! File Format | ||
Line 13: | Line 12: | ||
! Tutorials | ! Tutorials | ||
− | |-valign="top | + | |-valign="top" style="background:#F8F8F8" |
| Quake1 (.mdl) | | Quake1 (.mdl) | ||
− | | Y | + | | style="background:green; color:white;" | Y |
− | | Y | + | | style="background:green; color:white;" | Y |
− | | Y | + | | style="background:green; color:white;" | Y |
− | | Y | + | | style="background:green; color:white;" | Y |
− | | These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. | + | | style="text-align:left;" | These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. |
| none | | none | ||
| none | | none | ||
− | |-valign="top | + | |-valign="top" style="background:#F8F8F8" |
| Quake2 (.md2) | | Quake2 (.md2) | ||
− | | Y | + | | style="background:green; color:white;" | Y |
− | | Y | + | | style="background:green; color:white;" | Y |
− | | N | + | | style="background:darkred; color:white;" | N |
− | | N | + | | style="background:darkred; color:white;" | N |
| none | | none | ||
| none | | none | ||
| none | | none | ||
− | |-valign="top | + | |-valign="top" style="background:#F8F8F8" |
| Quake3 (.md3) | | Quake3 (.md3) | ||
− | | Y | + | | style="background:green; color:white;" | Y |
− | | Y | + | | style="background:green; color:white;" | Y |
− | | N | + | | style="background:darkred; color:white;" | N |
− | | Y | + | | style="background:green; color:white;" | Y |
+ | | none | ||
+ | | none | ||
+ | | none | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | Inter-Quake Model (.iqm) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
| none | | none | ||
| none | | none | ||
| none | | none | ||
− | | | + | |-valign="top" style="background:#F8F8F8" |
+ | | DarkPlaces Model (.dpm) | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:green; color:white;" | Y | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | style="background:darkred; color:white;" | N | ||
+ | | none | ||
+ | | none | ||
+ | | none | ||
− | == | + | |-valign="top" style="background:#F8F8F8" |
− | + | | Unreal Interchange Model (.psk) | |
− | + | | style="background:green; color:white;" | Y | |
− | + | | style="background:green; color:white;" | Y | |
− | + | | style="background:darkred; color:white;" | N | |
− | + | | style="background:darkred; color:white;" | N | |
− | + | | none | |
− | + | | none | |
− | + | | none | |
− | |||
− | |-valign="top | + | |-valign="top" style="background:#F8F8F8" |
− | | | + | | Zymotic Model (.zym) |
− | | Y | + | | style="background:green; color:white;" | Y |
− | | Y | + | | style="background:green; color:white;" | Y |
− | | N | + | | style="background:darkred; color:white;" | N |
− | | | + | | style="background:darkred; color:white;" | N |
| none | | none | ||
| none | | none |
Revision as of 20:27, 15 September 2018
echos added a To-Do; this page is a work in progress, it's not yet finished. |
File Format | FTE | DP | QS | QSS | Notes | Examples | Tutorials |
---|---|---|---|---|---|---|---|
Quake1 (.mdl) | Y | Y | Y | Y | These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. | none | none |
Quake2 (.md2) | Y | Y | N | N | none | none | none |
Quake3 (.md3) | Y | Y | N | Y | none | none | none |
Inter-Quake Model (.iqm) | Y | Y | N | N | none | none | none |
DarkPlaces Model (.dpm) | Y | Y | N | N | none | none | none |
Unreal Interchange Model (.psk) | Y | Y | N | N | none | none | none |
Zymotic Model (.zym) | Y | Y | N | N | none | none | none |