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Difference between revisions of "FTEQW Getting Started"

From Quake Wiki

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== Overview ==
 
For an general overview of the FTEQW engine see [[FTE]]
 
For an general overview of the FTEQW engine see [[FTE]]
  
 
You can find the [http://triptohell.info/moodles/ latest binary releases here].
 
You can find the [http://triptohell.info/moodles/ latest binary releases here].
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== Clients ==
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FTEQW has been ported to many different systems.
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Most notably are:
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* Windows (32 & 64 bit; with or without SDL)
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** Supports OpenGL, Vulkan, D3D9 & D3D11 (experimental)
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* Linux (x86, amd64; with or without SDL)
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** Supports OpenGL, Vulkan
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* MacOSX (Tiger?)
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* Android
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** Supports OpenGL, Vulkan (untested)
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* WebGL (in browser)
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*NACL (x86, amd64, arm)
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Also available:
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* FTEQTV
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** Spectator client? Windows only?

Revision as of 19:30, 1 November 2017

Overview

For an general overview of the FTEQW engine see FTE

You can find the latest binary releases here.

Clients

FTEQW has been ported to many different systems.

Most notably are:

  • Windows (32 & 64 bit; with or without SDL)
    • Supports OpenGL, Vulkan, D3D9 & D3D11 (experimental)
  • Linux (x86, amd64; with or without SDL)
    • Supports OpenGL, Vulkan
  • MacOSX (Tiger?)
  • Android
    • Supports OpenGL, Vulkan (untested)
  • WebGL (in browser)
  • NACL (x86, amd64, arm)

Also available:

  • FTEQTV
    • Spectator client? Windows only?