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Editing FTEQW IQM Tool Documentation

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== External links ==
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== Command File ==
* [https://github.com/fte-team/fteqw/tree/master/iqm Source code]
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{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1"
* [https://fte.triptohell.info/moodles/win64/iqmtool64.exe Windows] and [https://fte.triptohell.info/moodles/linux_amd64/iqmtool64 Linux] precompiled builds (64-bit)
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|-valign="top" style="background:#F8F8F8"
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! Option
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! Description
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|-valign="top" style="background:#F8F8F8"
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| output fileName
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| the output file name. you should only have one of these.
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|-valign="top" style="background:#F8F8F8"
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| exec fileName
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| exec the specified command file, before parsing the rest of the current file.
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|-valign="top" style="background:#F8F8F8"
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| hitbox bodyNum boneName minPosVector maxPosVector
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| generates a hitmesh as a bbox centered around the bone in the base pose (the hitbox will rotate/move with animations). The bodynum will be visible to gamecode, and may merge with other hitboxes with the same group.
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|-valign="top" style="background:#F8F8F8"
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| modelflags flags
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| enables the specified bit in the iqm header. supported names include q1_rotate, q1_rocket, q1_grenade, q1_gib, q1_zomgib, q1_tracer1, q1_tracer2, q1_tracer3. Can also use a hex value.
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|-valign="top" style="background:#F8F8F8"
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| <MESH PROPERTY>
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| defined below and applied as the defaults to the following import lines as well as mesh lines.
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|-valign="top" style="background:#F8F8F8"
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| mesh meshName meshPropertiesList
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| provides overrides for a single named mesh (properties used will be those as they're already defined, if not otherwise listed).
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|-valign="top" style="background:#F8F8F8"
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| bone <SOURCENAME> [rename <NEWNAME>] [group <GROUPNUM>]
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| provides bone renaming and grouping. try to avoid renaming two bones to the same resulting name... groups may have limitations if a parent/child relationship cannot be honoured. lowest group numbers come before higher groups. by default bones will inherit their group from their parent.
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|-valign="top" style="background:#F8F8F8"
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| <IMPORT PROPERTY>
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| defined below and applied as the defaults to the following import lines.
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|-valign="top" style="background:#F8F8F8"
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| import <FILENAME> [IMPORT PROPERTIES] [MESH PROPERTIES]
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| imports the meshes and animations from the specified file.
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|}<br /><br />

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