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Editing FTEQW Modding
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== FTEQCC == | == FTEQCC == | ||
− | FTEQW comes with it's own advanced QuakeC compiler called [[FTEQCC]]. Under Windows it even has a graphical frontend called FTEQCCGui. It is also integrated into | + | FTEQW comes with it's own advanced QuakeC compiler called [[FTEQCC]]. Under Windows it even has a graphical frontend called FTEQCCGui. It is also integrated into FTEQWby default. |
[http://triptohell.info/moodles/fteqcc/fteextensions.qc fteextensions.qc] includes various keywords that only FTEQCC understands, and only FTEQCC supports FTE's extended instruction set, so if you want ints/pointers/massive mods/etc, you need FTEQCC+FTEQW. | [http://triptohell.info/moodles/fteqcc/fteextensions.qc fteextensions.qc] includes various keywords that only FTEQCC understands, and only FTEQCC supports FTE's extended instruction set, so if you want ints/pointers/massive mods/etc, you need FTEQCC+FTEQW. | ||
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FTE has builtin A* support through .way files. | FTE has builtin A* support through .way files. | ||
− | + | They have to be placed in the same folder as the map in order for the engine to see them. | |
The first line of the file has to be the number of nodes within the file. | The first line of the file has to be the number of nodes within the file. | ||