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Editing FTEQW Model Viewer Documentation

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<code>frame0: animName (n poses, n of n secs, Looped/Unlooped)</code><br/>
 
<code>frame0: animName (n poses, n of n secs, Looped/Unlooped)</code><br/>
 
The selected animation sequence. Even though the hud says frame, it really means <strong>FRAMEGROUP.</strong> A framegroup can contain a single frame, or multiple frames. A frame in a framegroup is known as a <strong>POSE</strong>. If a framegroup contains multiple poses then it will be seen automatically as an animation sequence. The original id1 models use framegroups consisting of 1 pose each. They didn't utilize framegroups correctly at all. That's why their animations can't be played back in the modelviewer, you can only view them as individual poses.<br/>
 
The selected animation sequence. Even though the hud says frame, it really means <strong>FRAMEGROUP.</strong> A framegroup can contain a single frame, or multiple frames. A frame in a framegroup is known as a <strong>POSE</strong>. If a framegroup contains multiple poses then it will be seen automatically as an animation sequence. The original id1 models use framegroups consisting of 1 pose each. They didn't utilize framegroups correctly at all. That's why their animations can't be played back in the modelviewer, you can only view them as individual poses.<br/>
 
<span style="color: red; font-weight: bold;">
 
Bug: There is no way to stop the playback of a looping anim so that you can examine it slowly frame by frame.
 
</span><br /><br />
 
  
 
<code>Mins: -n -n -n</code><br />
 
<code>Mins: -n -n -n</code><br />
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== Camera Controls ==
 
== Camera Controls ==
 
<span style="color: red; font-weight: bold;">
 
<span style="color: red; font-weight: bold;">
Bug: There are no controls to pan the camera, this prevents looking at a specific part of a model when its zoomed in. It's difficult to see the joints in skeletal models because of this.
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Bug: There are no controls to pan the model, this prevents looking at a specific part of a model when its zoomed in. It's difficult to see the joints in skeletal models because of this.
 
</span><br />
 
</span><br />
 
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