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Editing FTEQW Model Viewer Documentation
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Latest revision | Your text | ||
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<code>Skin0: "", Material "materialName"</code><br /> | <code>Skin0: "", Material "materialName"</code><br /> | ||
− | The selected skin texture. This | + | The selected skin texture. This should be the name of the shader that was assigned to the object in your 3d editor.<br /><br /> |
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<span style="color: red; font-weight: bold;"> | <span style="color: red; font-weight: bold;"> | ||
− | + | Bug: The IQM-Tool doesn't prepend "progs/" to the material name. This will cause the skin not to be found when the model is loaded into FTE. As a workaround, you can prepend the path yourself in notepad if your input file is an ASCII format, before converting it to IQM. | |
</span><br /><br /> | </span><br /><br /> | ||
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<span style="color: red; font-weight: bold;"> | <span style="color: red; font-weight: bold;"> | ||
− | Bug: | + | Bug: The HUD does not display the path of the material, this means you can't see if the path is broken or know where it's looking for the material. |
</span><br /><br /> | </span><br /><br /> | ||
+ | |||
+ | <code>frame0: animName (n poses, n of n secs, Looped/Unlooped)</code><br /> | ||
+ | The selected animation sequence. Even though it's called a frame, it's really a full animation sequence consisting of multiple frames<br /> | ||
<code>Mins: -n -n -n</code><br /> | <code>Mins: -n -n -n</code><br /> | ||
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== Camera Controls == | == Camera Controls == | ||
<span style="color: red; font-weight: bold;"> | <span style="color: red; font-weight: bold;"> | ||
− | Bug: There are no controls to pan the | + | Bug: There are no controls to pan the model, this prevents looking at a specific part of a model when its zoomed in. It's difficult to see the joints in skeletal models because of this. |
</span><br /> | </span><br /> | ||
{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | {| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1" | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| tilt up | | tilt up | ||
− | | up arrow, keypad up arrow, | + | | up arrow, keypad up arrow, or K_GP_DPAD_UP |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| tilt down | | tilt down | ||
− | | dn arrow, keypad dn arrow, | + | | dn arrow, keypad dn arrow, or K_GP_DPAD_DOWN |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| rotate left | | rotate left | ||
− | | left arrow | + | | left arrow or keypad left arrow or K_GP_DPAD_LEFT |
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| rotate right | | rotate right | ||
− | | right arrow | + | | right arrow or keypad right arrow or K_GP_DPAD_RIGHT |
|}<br /><br /> | |}<br /><br /> | ||
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|}<br /><br /> | |}<br /><br /> | ||
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