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Difference between revisions of "Fields:Effects"

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(Created page with "The '''effects''' field determines what special lighting effects to apply to an entity. These are stored as flag bits meaning multiple can be active at the same time. === Eff...")
 
(No difference)

Latest revision as of 19:16, 30 July 2023

The effects field determines what special lighting effects to apply to an entity. These are stored as flag bits meaning multiple can be active at the same time.

Effect Flags[edit]

  • EF_BRIGHTFIELD
Spawns a series of drifting yellow particles around the entity.
  • EF_MUZZLEFLASH
Spawns a dynamic light 16 units above the origin of the entity and 18 units in the direction it's facing. This has a random radius meaning setting it continuously will give it a flickering effect. This is automatically cleared every physics frame.
  • EF_BRIGHTLIGHT
Spawns a large dynamic light 16 units above the origin of the entity. This has a random radius size which gives it a flickering effect.
  • EF_DIMLIGHT
Spawns a dynamic light at the origin of the entity. This has a random radius size which gives it a flickering effect.