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FrikQCC started just before the Quake engine source release in 1999. Based on Jonathan Roy's [[FastQCC]], [[FrikaC]] tried to "bring new features to the code to make Quake more appealing a language to high-nosed programmers that said it wasn't a 'proper language'."
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FrikQCC started just before the Quake engine source release in 1999. Based off of Jonathan Roy's [[FastQCC]], [[FrikaC]] tried to "bring new features to the code to make Quake more appealing a language to high nosed programmers that said it wasn't a 'proper language'."
 
Early in 2000, JP Grossman released [[qccx]], which proved to be a major turning point in FrikQCC.
 
Early in 2000, JP Grossman released [[qccx]], which proved to be a major turning point in FrikQCC.
  
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== Downloads ==
 
== Downloads ==
 
*[http://www.insideqc.com/frikbot/frikqcc/winfrik26.zip Winfrik26.zip]: Version 2.6 for Windows
 
*[http://www.insideqc.com/frikbot/frikqcc/winfrik26.zip Winfrik26.zip]: Version 2.6 for Windows
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*[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip friklinux.zip]: Version 2.6 for Linux
 
*[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip frik26src.zip]:  Version 2.6 source code
 
*[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip frik26src.zip]:  Version 2.6 source code
  
 
== External links ==
 
== External links ==
 
*[http://www.insideqc.com/frikbot/projects.php Homepage]
 
*[http://www.insideqc.com/frikbot/projects.php Homepage]
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*[http://www.insideqc.com/frikbot/frikqcc/ More files, including something about version 2.7.]

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