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FrikQCC started just before the Quake engine source release in 1999. Based on Jonathan Roy's [[FastQCC]], [[FrikaC]] tried to "bring new features to the code to make Quake more appealing a language to high-nosed programmers that said it wasn't a 'proper language'."
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FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC,
Early in 2000, JP Grossman released [[qccx]], which proved to be a major turning point in FrikQCC.
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I tried to bring new features to the code to make Quake more appealing a language to high nosed
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programmers that said it wasn't a 'proper language'.
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<P>Early in 2000, JP Grossman released qccx, which proved to be a major turning point in frikqcc. Though most of his engine data hacking features leave me a bit dry, the optimizations really got my mind working in overdrive. The result is the below.
  
It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.
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<TABLE BORDER = 0>
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<TH>File</TH><TH>Description</TH>
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<TR><TD><A NAME="frikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/winfrik26.zip">winfrik26.zip</A></TD><TD>[Updated! Version 2.6!] This is a customized version of qccx. It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.</TD></TR>
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<TR><TD><A NAME="linfrikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip">friklinux.zip</A></TD><TD>Linux binaries</TD></TR>
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<TR><TD><A NAME="frikqccsrc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip">frik26src.zip</A></TD><TD>Source code</TD></TR>
  
== Downloads ==
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</TABLE>
*[http://www.insideqc.com/frikbot/frikqcc/winfrik26.zip Winfrik26.zip]: Version 2.6 for Windows
 
*[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip frik26src.zip]:  Version 2.6 source code
 
 
 
== External links ==
 
*[http://www.insideqc.com/frikbot/projects.php Homepage]
 

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