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Editing FrikQCC
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− | FrikQCC started just before the Quake engine source release | + | FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC, |
− | Early in 2000, JP Grossman released | + | I tried to bring new features to the code to make Quake more appealing a language to high nosed |
+ | programmers that said it wasn't a 'proper language'. | ||
+ | <P>Early in 2000, JP Grossman released qccx, which proved to be a major turning point in frikqcc. Though most of his engine data hacking features leave me a bit dry, the optimizations really got my mind working in overdrive. The result is the below. | ||
− | It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features. | + | <TABLE BORDER = 0> |
+ | <TH>File</TH><TH>Description</TH> | ||
+ | <TR><TD><A NAME="frikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/winfrik26.zip">winfrik26.zip</A></TD><TD>[Updated! Version 2.6!] This is a customized version of qccx. It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.</TD></TR> | ||
+ | <TR><TD><A NAME="linfrikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip">friklinux.zip</A></TD><TD>Linux binaries</TD></TR> | ||
+ | <TR><TD><A NAME="frikqccsrc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip">frik26src.zip</A></TD><TD>Source code</TD></TR> | ||
− | + | </TABLE> | |
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