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Difference between revisions of "FrikQCC"
From Quake Wiki
(New page: FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC, I tried to bring new features to the code to make Quake more appealing a languag...) |
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− | FrikQCC started just before the Quake engine source release | + | FrikQCC started just before the Quake engine source release in 1999. Based on Jonathan Roy's [[FastQCC]], [[FrikaC]] tried to "bring new features to the code to make Quake more appealing a language to high-nosed programmers that said it wasn't a 'proper language'." |
− | + | Early in 2000, JP Grossman released [[qccx]], which proved to be a major turning point in FrikQCC. | |
− | programmers that said it wasn't a 'proper language'. | ||
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− | + | It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features. | |
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− | + | == Downloads == | |
+ | *[http://www.insideqc.com/frikbot/frikqcc/winfrik26.zip Winfrik26.zip]: Version 2.6 for Windows | ||
+ | *[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip frik26src.zip]: Version 2.6 source code | ||
+ | |||
+ | == External links == | ||
+ | *[http://www.insideqc.com/frikbot/projects.php Homepage] |
Latest revision as of 22:34, 18 April 2022
FrikQCC started just before the Quake engine source release in 1999. Based on Jonathan Roy's FastQCC, FrikaC tried to "bring new features to the code to make Quake more appealing a language to high-nosed programmers that said it wasn't a 'proper language'." Early in 2000, JP Grossman released qccx, which proved to be a major turning point in FrikQCC.
It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.
Downloads[edit]
- Winfrik26.zip: Version 2.6 for Windows
- frik26src.zip: Version 2.6 source code