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Difference between revisions of "FrikQCC"

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(New page: FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC, I tried to bring new features to the code to make Quake more appealing a languag...)
 
 
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FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC,
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FrikQCC started just before the Quake engine source release in 1999. Based on Jonathan Roy's [[FastQCC]], [[FrikaC]] tried to "bring new features to the code to make Quake more appealing a language to high-nosed programmers that said it wasn't a 'proper language'."
I tried to bring new features to the code to make Quake more appealing a language to high nosed
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Early in 2000, JP Grossman released [[qccx]], which proved to be a major turning point in FrikQCC.
programmers that said it wasn't a 'proper language'.
 
<P>Early in 2000, JP Grossman released qccx, which proved to be a major turning point in frikqcc. Though most of his engine data hacking features leave me a bit dry, the optimizations really got my mind working in overdrive. The result is the below.
 
  
<TABLE BORDER = 0>
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It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.
<TH>File</TH><TH>Description</TH>
 
<TR><TD><A NAME="frikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/winfrik26.zip">winfrik26.zip</A></TD><TD>[Updated! Version 2.6!] This is a customized version of qccx. It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.</TD></TR>
 
<TR><TD><A NAME="linfrikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip">friklinux.zip</A></TD><TD>Linux binaries</TD></TR>
 
<TR><TD><A NAME="frikqccsrc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip">frik26src.zip</A></TD><TD>Source code</TD></TR>
 
  
</TABLE>
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== Downloads ==
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*[http://www.insideqc.com/frikbot/frikqcc/winfrik26.zip Winfrik26.zip]: Version 2.6 for Windows
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*[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip frik26src.zip]:  Version 2.6 source code
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== External links ==
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*[http://www.insideqc.com/frikbot/projects.php Homepage]

Latest revision as of 22:34, 18 April 2022

FrikQCC started just before the Quake engine source release in 1999. Based on Jonathan Roy's FastQCC, FrikaC tried to "bring new features to the code to make Quake more appealing a language to high-nosed programmers that said it wasn't a 'proper language'." Early in 2000, JP Grossman released qccx, which proved to be a major turning point in FrikQCC.

It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.

Downloads[edit]

External links[edit]