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Difference between revisions of "FrikQCC"

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(New page: FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC, I tried to bring new features to the code to make Quake more appealing a languag...)
 
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I tried to bring new features to the code to make Quake more appealing a language to high nosed
 
I tried to bring new features to the code to make Quake more appealing a language to high nosed
 
programmers that said it wasn't a 'proper language'.
 
programmers that said it wasn't a 'proper language'.
<P>Early in 2000, JP Grossman released qccx, which proved to be a major turning point in frikqcc. Though most of his engine data hacking features leave me a bit dry, the optimizations really got my mind working in overdrive. The result is the below.
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Early in 2000, JP Grossman released qccx, which proved to be a major turning point in frikqcc. Though most of his engine data hacking features leave me a bit dry, the optimizations really got my mind working in overdrive. The result is the below.
 +
----
  
<TABLE BORDER = 0>
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*Winfrik26.zip[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/winfrik26.zip]
<TH>File</TH><TH>Description</TH>
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  [Updated! Version 2.6!] This is a customized version of qccx.  
<TR><TD><A NAME="frikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/winfrik26.zip">winfrik26.zip</A></TD><TD>[Updated! Version 2.6!] This is a customized version of qccx. It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.</TD></TR>
+
  It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.
<TR><TD><A NAME="linfrikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip">friklinux.zip</A></TD><TD>Linux binaries</TD></TR>
 
<TR><TD><A NAME="frikqccsrc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip">frik26src.zip</A></TD><TD>Source code</TD></TR>
 
  
</TABLE>
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*friklinux.zip  [http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip]
 +
 
 +
  Linux binaries
 +
 
 +
*frik26src.zip [http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip]
 +
  Source code

Revision as of 19:32, 9 May 2008

FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC, I tried to bring new features to the code to make Quake more appealing a language to high nosed programmers that said it wasn't a 'proper language'. Early in 2000, JP Grossman released qccx, which proved to be a major turning point in frikqcc. Though most of his engine data hacking features leave me a bit dry, the optimizations really got my mind working in overdrive. The result is the below.


  • Winfrik26.zip[1]
 [Updated! Version 2.6!] This is a customized version of qccx. 
 It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.
  • friklinux.zip [2]
 Linux binaries
  • frik26src.zip [3]
  Source code