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Editing Gameplay tips
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+ | ==Movement and Navigation== | ||
+ | Quake is a 3D world, be sure to look up and down as you explore a level. Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity. | ||
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==Weapons and Combat== | ==Weapons and Combat== | ||
*Learning the number of shots it takes to down a monster is important for all weapons. This is something you'll get a feel for over time, but is good for saving ammo and knowing when you can switch targets while fighting. | *Learning the number of shots it takes to down a monster is important for all weapons. This is something you'll get a feel for over time, but is good for saving ammo and knowing when you can switch targets while fighting. | ||
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*Zombies can only be gibbed in order to kill them. While the grenade and rocket launchers can always do this, you'll need Quad Damage with every other weapon. Only the nailgun is incapable of killing them outright. | *Zombies can only be gibbed in order to kill them. While the grenade and rocket launchers can always do this, you'll need Quad Damage with every other weapon. Only the nailgun is incapable of killing them outright. | ||
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*The axe should largely be avoided as it has extremely low damage and range. Instead, it can be used as a tool for exploration. Some secrets only open when damaging them, so the axe can be used to scout these out potentially and save ammo. It's also very fun to swing. | *The axe should largely be avoided as it has extremely low damage and range. Instead, it can be used as a tool for exploration. Some secrets only open when damaging them, so the axe can be used to scout these out potentially and save ammo. It's also very fun to swing. | ||
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*Backpacks that monsters and players drop can always be picked up, even if your ammo is full. Make sure to preserve them until you need them. Also be warned that they'll despawn after a few minutes. | *Backpacks that monsters and players drop can always be picked up, even if your ammo is full. Make sure to preserve them until you need them. Also be warned that they'll despawn after a few minutes. | ||
− | *How much ammo a pick up gives is based on its size. Smaller boxes give less ammo than big boxes. It's best to learn which is small and which is big so you don't accidentally waste lots of ammo when picking it up. | + | *How much ammo a pick up gives is based on its size. Smaller boxes give less ammo than big boxes. It's best to learn which is small version and which is big so you don't accidentally waste lots of ammo when picking it up. |
*For powerups, it's best to assess the situation before immediately grabbing them. It can be tempting to pick up that secret Quad Damage now, but consider if you'll get any use out of it by doing so. If nothing is nearby, it might be best to save it for a later fight when you'll need it. | *For powerups, it's best to assess the situation before immediately grabbing them. It can be tempting to pick up that secret Quad Damage now, but consider if you'll get any use out of it by doing so. If nothing is nearby, it might be best to save it for a later fight when you'll need it. | ||
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*The Ring of Shadows offers little utility, but does allow you to be completely undetectable against idle monsters, even if brushing up against them. Avoid shooting while this is active to get the most use out of it. Just remember that once monsters wake up, they'll be able to track you. | *The Ring of Shadows offers little utility, but does allow you to be completely undetectable against idle monsters, even if brushing up against them. Avoid shooting while this is active to get the most use out of it. Just remember that once monsters wake up, they'll be able to track you. | ||
− | == | + | ==Finding Secrets== |
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− | + | Quake rewards creative and explorative players with secrets. If you see an odd texture on the wall, chances are you can shoot it to unlock a secret pathway to an item, such as in [https://quakewiki.org/wiki/e1m1 E1M1: The Slipgate Complex.] | |
− | + | Not all secrets are found by blasting buttons, though. | |
+ | For example, another secret in the same level requires you to perform some jumping to get to a secret [https://quakewiki.org/wiki/Mega-Health Mega-Health.] | ||
+ | {|center align="center" | ||
+ | |- | ||
+ | |[[Image:e1m1secret1.png|200px|thumb|First E1M1 secret.]] | ||
+ | |[[Image:e1m1secret2.png|200px|thumb|Fifth E1M1 secret.]] | ||
+ | |- | ||
+ | |} | ||
==Trick Jumps== | ==Trick Jumps== |