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Editing Gameplay tips
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+ | ==Movement and Navigation== | ||
+ | Quake is a 3D world, be sure to look up and down as you explore a level. Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity. | ||
+ | |||
==Weapons and Combat== | ==Weapons and Combat== | ||
*Learning the number of shots it takes to down a monster is important for all weapons. This is something you'll get a feel for over time, but is good for saving ammo and knowing when you can switch targets while fighting. | *Learning the number of shots it takes to down a monster is important for all weapons. This is something you'll get a feel for over time, but is good for saving ammo and knowing when you can switch targets while fighting. | ||
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*Zombies can only be gibbed in order to kill them. While the grenade and rocket launchers can always do this, you'll need Quad Damage with every other weapon. Only the nailgun is incapable of killing them outright. | *Zombies can only be gibbed in order to kill them. While the grenade and rocket launchers can always do this, you'll need Quad Damage with every other weapon. Only the nailgun is incapable of killing them outright. | ||
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*The axe should largely be avoided as it has extremely low damage and range. Instead, it can be used as a tool for exploration. Some secrets only open when damaging them, so the axe can be used to scout these out potentially and save ammo. It's also very fun to swing. | *The axe should largely be avoided as it has extremely low damage and range. Instead, it can be used as a tool for exploration. Some secrets only open when damaging them, so the axe can be used to scout these out potentially and save ammo. It's also very fun to swing. | ||
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*The Ring of Shadows offers little utility, but does allow you to be completely undetectable against idle monsters, even if brushing up against them. Avoid shooting while this is active to get the most use out of it. Just remember that once monsters wake up, they'll be able to track you. | *The Ring of Shadows offers little utility, but does allow you to be completely undetectable against idle monsters, even if brushing up against them. Avoid shooting while this is active to get the most use out of it. Just remember that once monsters wake up, they'll be able to track you. | ||
− | == | + | ==Finding Secrets== |
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− | + | Quake rewards creative and explorative players with secrets. If you see an odd texture on the wall, chances are you can shoot it to unlock a secret pathway to an item, such as in [https://quakewiki.org/wiki/e1m1 E1M1: The Slipgate Complex.] | |
− | + | Not all secrets are found by blasting buttons, though. | |
+ | For example, another secret in the same level requires you to perform some jumping to get to a secret [https://quakewiki.org/wiki/Mega-Health Mega-Health.] | ||
+ | {|center align="center" | ||
+ | |- | ||
+ | |[[Image:e1m1secret1.png|200px|thumb|First E1M1 secret.]] | ||
+ | |[[Image:e1m1secret2.png|200px|thumb|Fifth E1M1 secret.]] | ||
+ | |- | ||
+ | |} | ||
==Trick Jumps== | ==Trick Jumps== |