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===Components=== | ===Components=== | ||
Quake consists of three parts: | Quake consists of three parts: | ||
− | * A platform-specific Quake [[ | + | * A platform-specific Quake [[engines|engine]], which is the program you run to actually play Quake. |
− | * The platform-independent game data archives ''[[pak0.pak]]'' (required | + | * The platform-independent game data archives ''[[pak0.pak]]'' (required) and ''[[pak1.pak]]'' (usually optional). |
− | * The | + | * The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack and CD-ROM are optional. |
Therefore, a minimal installation of Quake consists of just ''pak0.pak'' and a single Quake engine. | Therefore, a minimal installation of Quake consists of just ''pak0.pak'' and a single Quake engine. | ||
− | There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The [[ | + | There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The [[engines]] article discusses the options in more detail. |
==Getting Quake== | ==Getting Quake== | ||
− | You have several options for getting Quake. | + | You have several options for getting Quake. To get ''pak0.pak'' and at least one basic engine, you can either buy official game distributions in CD-ROM or downloadable editions, or download the shareware edition (sans soundtrack). Either way, you can download and use other engines if you don't like or can't use the ones that come with the official distributions. |
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===Buy Quake on CD-ROM=== | ===Buy Quake on CD-ROM=== | ||
− | One way to get an official distribution of Quake is to buy it on CD-ROM, which will include | + | One way to get an official distribution of Quake is to buy it on CD-ROM, which will include a basic but well-tested engine, the soundtrack, and ''pak0.pak'' (and ''pak1.pak'', as long as you don't get a shareware CD). |
Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors: | Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors: | ||
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** ''ID1'' subfolder (e.g. ''C:\quake\ID1''). | ** ''ID1'' subfolder (e.g. ''C:\quake\ID1''). | ||
− | In the Quake root folder is where the [[ | + | In the Quake root folder is where the [[engines]] live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it. |
In the ''ID1'' subfolder of the Quake root folder, you must have the file ''pak0.pak'' from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of ''pak1.pak'' from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the ''id1'' to be lowercase. | In the ''ID1'' subfolder of the Quake root folder, you must have the file ''pak0.pak'' from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of ''pak1.pak'' from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the ''id1'' to be lowercase. | ||
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===Windows=== | ===Windows=== | ||
− | + | ''TODO: move this to a separate article.'' | |
− | Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with [[ | + | Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with [[FitzQuake]], which is a basic but widely compatible [[NetQuake]] engine with fast, high-quality OpenGL graphics. |
You can install Quake wherever you want on your hard drive. C:\QUAKE_SW is the default suggested by the official installer (''install.bat'' and ''deice.exe''), but in examples here we'll use C:\quake. | You can install Quake wherever you want on your hard drive. C:\QUAKE_SW is the default suggested by the official installer (''install.bat'' and ''deice.exe''), but in examples here we'll use C:\quake. | ||
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All you need to play single-player is ''fitzquake.exe'' and ''ID1\pak0.pak'': | All you need to play single-player is ''fitzquake.exe'' and ''ID1\pak0.pak'': | ||
# Install C:\quake\ID1\pak0.pak (and the non-shareware edition's ''pak1.pak'', if you have it). See info above if you want to get ''pak0.pak'' from the shareware. If you just run the official installer, it will install this file along with several others you don't really need. | # Install C:\quake\ID1\pak0.pak (and the non-shareware edition's ''pak1.pak'', if you have it). See info above if you want to get ''pak0.pak'' from the shareware. If you just run the official installer, it will install this file along with several others you don't really need. | ||
− | # Unzip the [[ | + | # Unzip the [[FitzQuake]] distribution into C:\quake. |
# Run C:\quake\fitzquake.exe. | # Run C:\quake\fitzquake.exe. | ||
− | If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other [[ | + | If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other [[engines]], which have different feature sets. |
If you want to play multiplayer games, you'll want [http://ezquake.sourceforge.net/ ezQuake], a state-of-the-art QuakeWorld engine. | If you want to play multiplayer games, you'll want [http://ezquake.sourceforge.net/ ezQuake], a state-of-the-art QuakeWorld engine. | ||
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''TBD'' | ''TBD'' | ||
===Unix=== | ===Unix=== | ||
− | + | ''TBD'' | |
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* [http://www.mobygames.com/game/linux/quake-the-offering Quake: The Offering for Linux - MobyGames:] | * [http://www.mobygames.com/game/linux/quake-the-offering Quake: The Offering for Linux - MobyGames:] | ||
* [http://www.quakeforge.net/ The QuakeForge Project] | * [http://www.quakeforge.net/ The QuakeForge Project] | ||
− | + | ===Misc links=== | |
− | + | * [http://www.kristianduske.com/fitzquake/ SDL port of FitzQuake] mainly for Linux and Mac OS X | |
− | + | * [http://rome.ro/2006/10/quake-map-sources-released.html planet rome.ro: Quake Map Sources Released!] | |
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