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Quake consists of three parts: | Quake consists of three parts: | ||
* A platform-specific Quake [[Engines|engine]], which is the program you run to actually play Quake. | * A platform-specific Quake [[Engines|engine]], which is the program you run to actually play Quake. | ||
− | * The platform-independent game data archives ''[[pak0.pak]]'' (required | + | * The platform-independent game data archives ''[[pak0.pak]]'' (required) and ''[[pak1.pak]]'' (usually optional). |
− | * The | + | * The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack and CD-ROM are optional. |
Therefore, a minimal installation of Quake consists of just ''pak0.pak'' and a single Quake engine. | Therefore, a minimal installation of Quake consists of just ''pak0.pak'' and a single Quake engine. | ||
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** ''ID1'' subfolder (e.g. ''C:\quake\ID1''). | ** ''ID1'' subfolder (e.g. ''C:\quake\ID1''). | ||
− | In the Quake root folder is where the [[ | + | In the Quake root folder is where the [[engines]] live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it. |
In the ''ID1'' subfolder of the Quake root folder, you must have the file ''pak0.pak'' from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of ''pak1.pak'' from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the ''id1'' to be lowercase. | In the ''ID1'' subfolder of the Quake root folder, you must have the file ''pak0.pak'' from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of ''pak1.pak'' from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the ''id1'' to be lowercase. | ||
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# Run C:\quake\fitzquake.exe. | # Run C:\quake\fitzquake.exe. | ||
− | If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other [[ | + | If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other [[engines]], which have different feature sets. |
If you want to play multiplayer games, you'll want [http://ezquake.sourceforge.net/ ezQuake], a state-of-the-art QuakeWorld engine. | If you want to play multiplayer games, you'll want [http://ezquake.sourceforge.net/ ezQuake], a state-of-the-art QuakeWorld engine. | ||
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* [http://www.quakeforge.net/ The QuakeForge Project] | * [http://www.quakeforge.net/ The QuakeForge Project] | ||
− | === | + | ===Misc links=== |
− | + | * [http://www.kristianduske.com/fitzquake/ SDL port of Fitzquake] mainly for Linux and Mac OS X | |
− | + | * [http://rome.ro/2006/10/quake-map-sources-released.html planet rome.ro: Quake Map Sources Released!] | |
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