Editing Getting Started Mapping (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ==Textures Wads and Compilers== [[File:Textures.png|thumb|Some textures]] To round out our definitions, let me also talk about some external things we will need along with our .map file to create our final .bsp level. Each face of a brush is allowed 1 [[Textures|texture]], which can be rotated, scaled, and translated. But where do we get our textures? They are stored in [[Texture_Wad|.wad files]], which are a collection of textures to be used in levels. If you are familiar with older Doom/Doom2 level design, these are NOT the same as their [http://doomwiki.org/wiki/WAD WAD files], despite having the same name. We also need [[Map_compiling|compilers]], which take our raw .map file and turn it into a .bsp file which Quake can load. There are 3 compilers which are used: [[QBSP]], which turns the .map into a .bsp. [[Light_(map_compiling)|Light]], which calculates all the lighting information in the .bsp using our .map's instructions. And [[Vis]], which calculates visibility in the level to optimize Quake's rendering. Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Getting_Started_Mapping"