View source for Getting Started Mapping From Quake Wiki ← Getting Started Mapping You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Administrators. You can view and copy the source of this page. =Tools of the trade= Now that we have definitions out of the way, let's get all the tools we will need. Trenchbroom you will need to install, the others are loose files which you will need to put somewhere accessible. I personally have a folder on my hard drive E:\q1maps\ where I keep all my .wads, compiling tools, .maps, etc. '''Editing Software''': This tutorial will use Trenchbroom. [[http://kristianduske.com/trenchbroom/ Homepage]] '''A texture .wad''': We will use Q.wad, which are all the textures from Quake. [[http://www.quaddicted.com/files/wads/q.zip Download]] '''Map compiler tools''': This tutorial will use Tyrann's TyrUtils. [[http://disenchant.net/utils/ Homepage]] '''Necros' CompilingGUI''' ''(optional)'': This is a handy front end for the compilers so you do not have to use command prompt or batch files to run the compilers. [[http://shoresofnis.wordpress.com/2010/03/30/ne_q1spcompilinggui/ Homepage]] Return to Getting Started Mapping. Retrieved from "http://quakewiki.org/wiki/Getting_Started_Mapping"