Editing Getting Started Mapping (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! =Tools of the trade= Now that we have definitions out of the way, let's get all the tools we will need. Trenchbroom you will need to install, the others are loose files which you will need to put somewhere accessible. I personally have a folder on my hard drive E:\q1maps\ where I keep all my .wads, compiling tools, .maps, etc. '''Editing Software''': This tutorial will use Trenchbroom. [[http://kristianduske.com/trenchbroom/ Homepage]] '''A texture .wad''': We will use Q.wad, which are all the textures from Quake. [[http://www.quaddicted.com/files/wads/q.zip Download]] '''Map compiler tools''': This tutorial will use Tyrann's TyrUtils. [[http://disenchant.net/utils/ Homepage]] '''Necros' CompilingGUI''' ''(optional)'': This is a handy front end for the compilers so you do not have to use command prompt or batch files to run the compilers. [[http://shoresofnis.wordpress.com/2010/03/30/ne_q1spcompilinggui/ Homepage]] Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Getting_Started_Mapping"