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Editing Gib
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In Quake, gibs are utilized for an overkill event, also known as '''gibbing''', bringing an [[entity]]'s [[health]] below a certain threshold, for example -40 for a [[player]], or -60 for a [[Shambler]]. '''To gib''' is a verb to describe such an overkill. | In Quake, gibs are utilized for an overkill event, also known as '''gibbing''', bringing an [[entity]]'s [[health]] below a certain threshold, for example -40 for a [[player]], or -60 for a [[Shambler]]. '''To gib''' is a verb to describe such an overkill. | ||
− | The gib death manifests | + | The gib death manifests in an entity body being destroyed, and its head and several chunks of flesh thrown in random directions, spewing [[blood]] and [[bounce|bouncing]] around. Upon coming to a rest, gibs disappear after some time, except for heads. |
==Technical== | ==Technical== | ||
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==Trivia== | ==Trivia== | ||
*[[Rotfish]] in stock Quake cannot be gibbed. | *[[Rotfish]] in stock Quake cannot be gibbed. | ||
− | *[[MultiDamage]] handling functions (which collect and apply shotgun damage as a single take) employ some imperfect code that | + | *[[MultiDamage]] handling functions (which collect and apply shotgun damage as a single take) employ some imperfect code that cannot reliably gib several targets at once. |
− | *'' | + | *''gib1.mdl'' represents a dismembered human torso. Oddly enough, gibbing a demon spawns as much as ''three'' of these. In addition, gibbable rotfishes in [[Scourge of Armagon]] spawn one too. |