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Editing Gib

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In Quake, gibs are utilized for an overkill event, also known as '''gibbing''', bringing an [[entity]]'s [[health]] below a certain threshold, for example -40 for a [[player]], or -60 for a [[Shambler]]. '''To gib''' is a verb to describe such an overkill.  
 
In Quake, gibs are utilized for an overkill event, also known as '''gibbing''', bringing an [[entity]]'s [[health]] below a certain threshold, for example -40 for a [[player]], or -60 for a [[Shambler]]. '''To gib''' is a verb to describe such an overkill.  
  
The gib death manifests itself in the entity's body reduced to a severed head and some assorted chunks of flesh, which are flung in random directions with considerable force, spewing [[blood]] and [[bounce|bouncing]] around. Upon coming to a rest, gibs disappear after some time, except for heads.
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The gib death manifests in an entity body being destroyed, and its head and several chunks of flesh thrown in random directions, spewing [[blood]] and [[bounce|bouncing]] around. Upon coming to a rest, gibs disappear after some time, except for heads.
  
 
==Technical==
 
==Technical==
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==Trivia==
 
==Trivia==
 
*[[Rotfish]] in stock Quake cannot be gibbed.
 
*[[Rotfish]] in stock Quake cannot be gibbed.
*[[MultiDamage]] handling functions (which collect and apply shotgun damage as a single take) employ some imperfect code that is unable to reliably gib several targets at once.
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*[[MultiDamage]] handling functions (which collect and apply shotgun damage as a single take) employ some imperfect code that cannot reliably gib several targets at once.
*''gib2.mdl'' represents a dismembered human torso. Oddly enough, gibbing a [[scrag]] yields as much as ''three'' of these. In addition, gibbable rotfishes in the [[Scourge of Armagon]] spawn one too.
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*''gib1.mdl'' represents a dismembered human torso. Oddly enough, gibbing a demon spawns as much as ''three'' of these. In addition, gibbable rotfishes in [[Scourge of Armagon]] spawn one too.

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