Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing Hexen II

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Infobox Project
+
Hexen II is a first-person shooter computer game developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single player and multi player game modes, as well as four character classes to choose from, each with different abilities. These include the offensive Paladin, the defensive Crusader, the spellcasting Necromancer, and the stealthy Assassin. The score was composed by Kevin Schilder.
|name=Hexen II
 
|author=[[Raven Software]]
 
|license=Proprietary, commercial
 
|engine=[[WinQuake]], [[GLQuake]]
 
|first-release=1997
 
|newest-release=1997
 
|website=[http://www.ravensoft.com/GamesDetail/tabid/76/XMID/13/Default.aspx Raven Software]
 
}}
 
Hexen II is a first-person shooter computer game developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy.  
 
 
 
Using a modified Quake engine, it features single player and multi player game modes, as well as four character classes to choose from, each with different abilities. These include the offensive Paladin, the defensive Crusader, the spellcasting Necromancer, and the stealthy Assassin.  
 
 
 
The score was composed by Kevin Schilder.
 
 
 
== Engine Modifications ==
 
There is support entity transparency, as well as alphatest chromakey transparency.
 
 
 
Music support is available in MIDI playback and CD Redbook audio.
 
 
 
There is support for a persistent cohesive hub. This makes for large save games, however.
 
 
 
== Source Code ==
 
 
 
The source code for Hexen II, Portals of Praevus and HexenWorld was released under the GNU GPL v2 in November 2000.
 
 
 
[[Category:Games]]
 

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Template used on this page: