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Difference between revisions of "How to edit real-time lights in FTEQW?"

From Quake Wiki

(How to generate a colored light from QuakeC in FTEQW)
 
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To generate a custom coloreld light around an edict (self) use:
 
To generate a custom coloreld light around an edict (self) use:
  
self.pflags = 2 (for glow on edict and models around it) or 128 (for glow on edict and all around it, models and brushes);  
+
self.pflags = 2 (for glow on edict and models around it) or 128 (for glow on edict and all around it, models and brushes);
self.color = 'R G B';  
+
self.color = 'R G B';
 
self.light_lev = intensity/radius;
 
self.light_lev = intensity/radius;
 
   
 
   

Revision as of 20:47, 8 November 2022

To generate a custom coloreld light around an edict (self) use:

self.pflags = 2 (for glow on edict and models around it) or 128 (for glow on edict and all around it, models and brushes); self.color = 'R G B'; self.light_lev = intensity/radius;

If you want the glow to vary, set

self.style = n;

For a custom variation choose n > 11 to not override lower values, which are already in use, and assign to n the variation you want by calling lightstyle(n, [string]); characters in the string encode luminosity in ascending order, 'a' being no luminosity, 'm' being default luminosity, and 'z' being max luminosity.