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{{Infobox Monster
 
{{Infobox Monster
| name = Knight
+
|name=Knight
| image = monster_quake_knight.png
+
|entity=monster_knight
| manualtext = Canned meat. Open 'er up and see if it's still fresh.
+
|model=knight.mdl<br />h_knight.mdl (head gib)
| health = 75
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|health=75
| gibthresh = -40
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|attacks=Sword
| attacks = Sword
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|drop=nothing
| drop = nothing
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|1stappearance=[[e1m2]]
| 1stappearance = [[e1m2]]
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|gameversion=Shareware
| gameversion = Shareware
 
| deathmessage = Player was slashed by a Knight
 
 
}}
 
}}
 
+
[[Image:Knight.gif|left]]
 
'''Knights''' have a sharp sword and strong arms, but their drawback is their lack of a ranged attack. Two good spanks from the [[Double-Barrelled Shotgun]] will work (or, more efficiently, a [[Shotgun]] blast immediately followed by a double-barrelled shot).
 
'''Knights''' have a sharp sword and strong arms, but their drawback is their lack of a ranged attack. Two good spanks from the [[Double-Barrelled Shotgun]] will work (or, more efficiently, a [[Shotgun]] blast immediately followed by a double-barrelled shot).
  
==Tactics==
+
''"Canned meat. Open 'er up and see if it's still fresh."''
 
 
 
 
<br>
 
<br>
 
 
 
{{Infobox_entity
 
| classname = monster_knight
 
| commonname = [[Knight]]
 
| type = point
 
| class = [[Monster (entity class)|monster]]
 
| dimensions = 32 x 32 x 64
 
| quakec = [[knight.qc]]
 
| precaches =
 
progs/knight.mdl<br>
 
progs/h_knight.mdl<br>
 
knight/kdeath.wav<br>
 
knight/khurt.wav<br>
 
knight/ksight.wav<br>
 
knight/sword1.wav<br>
 
knight/sword2.wav<br>
 
knight/idle.wav
 
}}
 
 
 
==Entity information==
 
 
 
'''monster_knight''' is the [[Entity|entity]] for placing '''Knights''' in a level.
 
 
 
===Usage===
 
 
 
 
 
===Attributes===
 
 
 
====Keys====
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Knight. When triggered, the Knight will wake up if inactive.
 
|-
 
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Knight dies.
 
|-
 
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Knight dies.
 
|}
 
 
 
====Spawnflags====
 
The monster_knight entity supports the following [[Entity#Spawnflags|spawnflags]]:
 
{| class="wikitable" width="100%"
 
! width="50" | Flag
 
! width="150" | Common Name
 
! Description
 
|-
 
| 1
 
| Ambush
 
| The Knight will not wake up from seeing other monsters wake up or hearing sounds.
 
|}
 
 
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
{{Template:Mode_spawnflags
 
| entity = The Knight
 
}}
 
 
 
===Definitions===
 
 
 
====FGD Definition====
 
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
 
<pre>
 
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/knight.mdl")
 
    = monster_knight: "Knight" []
 
</pre>
 
 
 
====DEF Definition====
 
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
<pre>
 
/*QUAKED monster_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
 
*/
 
</pre>
 
  
[[Category:Quake entities]][[Category:Monsters]]
+
{{Monsters}}

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