Latest revision |
Your text |
Line 1: |
Line 1: |
− | {{Infobox Monster
| + | Canned meat. Open 'er up and see if it's still fresh. |
− | | name = Knight
| |
− | | image = monster_quake_knight.png
| |
− | | manualtext = Canned meat. Open 'er up and see if it's still fresh.
| |
− | | health = 75
| |
− | | gibthresh = -40
| |
− | | attacks = Sword
| |
− | | drop = nothing
| |
− | | 1stappearance = [[e1m2]]
| |
− | | gameversion = Shareware
| |
− | | deathmessage = Player was slashed by a Knight
| |
− | }}
| |
| | | |
− | '''Knights''' have a sharp sword and strong arms, but their drawback is their lack of a ranged attack. Two good spanks from the [[Double-Barrelled Shotgun]] will work (or, more efficiently, a [[Shotgun]] blast immediately followed by a double-barrelled shot). | + | * '''Weapon:''' Sword |
| + | * '''Health:''' 75 |
| + | * '''Treasure:''' Nothing |
| | | |
− | ==Tactics==
| + | '''Tips:''' |
| + | ---- |
| + | Knights have a sharp sword and strong arms, but their drawback is their lack of a ranged attack. Two good spanks from the [[Double-Barrelled Shotgun]] will work. |
| + | *'''Best Weapons:''' Nailgun, Super Nailgun, Rocket Launcher |
| + | *'''Worst Weapons:''' Grenades, Shotgun |
| + | [[Image:Knight.gif]] |
| | | |
| + | '''Entity name:''' [[monster_knight]] |
| | | |
− | <br>
| + | ==See Also== |
− | <br>
| + | * [[Monsters]] |
− | | |
− | {{Infobox_entity
| |
− | | classname = monster_knight
| |
− | | commonname = [[Knight]]
| |
− | | type = point
| |
− | | class = [[Monster (entity class)|monster]]
| |
− | | dimensions = 32 x 32 x 64
| |
− | | quakec = [[knight.qc]]
| |
− | | precaches =
| |
− | progs/knight.mdl<br>
| |
− | progs/h_knight.mdl<br>
| |
− | knight/kdeath.wav<br>
| |
− | knight/khurt.wav<br>
| |
− | knight/ksight.wav<br>
| |
− | knight/sword1.wav<br>
| |
− | knight/sword2.wav<br>
| |
− | knight/idle.wav
| |
− | }}
| |
− | | |
− | ==Entity information==
| |
− | | |
− | '''monster_knight''' is the [[Entity|entity]] for placing '''Knights''' in a level.
| |
− | | |
− | ===Usage===
| |
− | | |
− | | |
− | ===Attributes===
| |
− | | |
− | ====Keys====
| |
− | {| class="wikitable" width="100%"
| |
− | |-
| |
− | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Knight. When triggered, the Knight will wake up if inactive.
| |
− | |-
| |
− | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Knight dies.
| |
− | |-
| |
− | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Knight dies.
| |
− | |}
| |
− | | |
− | ====Spawnflags====
| |
− | The monster_knight entity supports the following [[Entity#Spawnflags|spawnflags]]:
| |
− | {| class="wikitable" width="100%"
| |
− | ! width="50" | Flag
| |
− | ! width="150" | Common Name
| |
− | ! Description
| |
− | |-
| |
− | | 1
| |
− | | Ambush
| |
− | | The Knight will not wake up from seeing other monsters wake up or hearing sounds.
| |
− | |}
| |
− | | |
− | It also supports the standard spawnflags for difficulty and deathmatch presence.
| |
− | {{Template:Mode_spawnflags
| |
− | | entity = The Knight
| |
− | }}
| |
− | | |
− | ===Definitions===
| |
− | | |
− | ====FGD Definition====
| |
− | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
| |
− | <pre>
| |
− | @PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/knight.mdl")
| |
− | = monster_knight: "Knight" []
| |
− | </pre>
| |
− | | |
− | ====DEF Definition====
| |
− | This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
| |
− | <pre>
| |
− | /*QUAKED monster_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
| |
− | */ | |
− | </pre>
| |
− | | |
− | [[Category:Quake entities]][[Category:Monsters]]
| |