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Difference between revisions of "Map based hacks"

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(created a basic stub. Would be good if Preach or Negke could get this one started properly)
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Revision as of 06:43, 26 March 2013

Map based hacks are keys added to entities that add functionality to the entity that it was not originally intended to have. They are possible because of the way Quake C works and allow the level designer to effectively replace functions in entities with other functions from the Quake C code.