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Difference between revisions of "Model"

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Models are 3D meshes used for the monsters, weapons, items etc in Quake. In Quake they use the [[.mdl]] file format.
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Models are 3D meshes used for Quake's player, monsters, weapons, and power ups that use the [[mdl]] file format. The rest of the ammo, health, and exploding boxes use the [[Quake BSP Format]]. The original mdl models were created for Quake in [https://en.wikipedia.org/wiki/PowerAnimator Alias PowerAnimator]. They are sometimes referred to as "Alias Models" which is derived from the program's name. The textures for the models were orignally created in [Deluxe Paint|http://en.wikipedia.org/wiki/Deluxe_Paint].
  
The original models were created in [http://en.wikipedia.org/wiki/PowerAnimator|Alias PowerAnimator]. They are/were sometimes referred to as "Alias Models" which seems to originate to this. Probably to differentiate between "bsp models" like the ammo pickups and the "alias models".
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== MDL ==
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Models are 3d meshes made up of triangles. They use an 8-bit indexed textures with the [[Quake palette]].
  
The textures for the models were created in [Deluxe Paint|http://en.wikipedia.org/wiki/Deluxe_Paint].
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== BSP ==
 
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BSP models are very same type that make up the maps in Quake, but on a much smaller scale.
== TODO ==
 
Models are both the mdl and the bsp ones, aren't they? --[[User:Spirit|Spirit]] ([[User talk:Spirit|talk]])
 
  
 
== Sources ==
 
== Sources ==
http://forums.insideqc.com/viewtopic.php?f=13&t=5676
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http://forums.insideqc.com/viewtopic.php?f=13&t=5676<br>
http://www.gamers.org/dEngine/quake/QDP/makemodels.html
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http://www.gamers.org/dEngine/quake/QDP/makemodels.html<br>
http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_5.htm
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http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_5.htm<br>
http://www.insideqc.com/qip/q1/qfix.htm
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http://www.insideqc.com/qip/q1/qfix.htm<br>
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https://en.wikipedia.org/wiki/Binary_space_partitioning

Latest revision as of 08:09, 31 May 2022

Models are 3D meshes used for Quake's player, monsters, weapons, and power ups that use the mdl file format. The rest of the ammo, health, and exploding boxes use the Quake BSP Format. The original mdl models were created for Quake in Alias PowerAnimator. They are sometimes referred to as "Alias Models" which is derived from the program's name. The textures for the models were orignally created in [Deluxe Paint|http://en.wikipedia.org/wiki/Deluxe_Paint].

MDL[edit]

Models are 3d meshes made up of triangles. They use an 8-bit indexed textures with the Quake palette.

BSP[edit]

BSP models are very same type that make up the maps in Quake, but on a much smaller scale.

Sources[edit]

http://forums.insideqc.com/viewtopic.php?f=13&t=5676
http://www.gamers.org/dEngine/quake/QDP/makemodels.html
http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_5.htm
http://www.insideqc.com/qip/q1/qfix.htm
https://en.wikipedia.org/wiki/Binary_space_partitioning