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Editing Modelling
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− | + | To keep it short: | |
+ | Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations). | ||
− | + | Then use [http://oasis.xentax.com/index.php?content=downloads Noesis] to convert to MDL or other format supported by quake engines, like IQM | |
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− | == | + | |
− | + | == Blender == | |
− | + | Blender is a free and open source modeling suite that includes tools for modelling, texturing, rigging and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines | |
− | + | ||
+ | FIXME: Write sum tutes ya mooks! | ||
+ | |||
+ | '''.mdl''' | ||
+ | |||
+ | classic vertex animated format. | ||
+ | |||
+ | [http://leileilol.mancubus.net/quackstuff/blender/ ajmdl_export] | ||
+ | [http://quakeforge.net/files.php quakeforge tools] | ||
+ | |||
+ | '''.md3''' | ||
+ | |||
+ | quake3 mdl | ||
+ | |||
+ | [http://www.katsbits.com/tools/ Katsbits import and export scripts, tools and utillities] | ||
+ | |||
+ | '''.md5''' | ||
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+ | doom3 mdl | ||
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+ | [http://www.katsbits.com/tools/ Katsbits import and export scripts, tools and utillities] | ||
+ | |||
+ | '''.iqm''' | ||
+ | |||
+ | opensource skeletal format. | ||
+ | |||
+ | [http://lee.fov120.com/iqm/ iqm devkit] |