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Editing Modelling
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− | + | To keep it short: | |
+ | Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations). | ||
− | + | Then use [http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp91 Noesis] to convert to MDL or other format supported by quake engines, like IQM | |
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− | == | + | |
− | + | == Blender == | |
− | + | Blender is a free and open-source modeling suite that includes tools for modeling, texturing, rigging, and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines | |
− | + | ||
+ | [https://www.blender.org/ Blender] | ||
+ | |||
+ | '''.mdl''' | ||
+ | |||
+ | classic vertex animated format. | ||
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+ | |||
+ | [https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home mdl-for-blender] | ||
+ | [https://renep.home.xs4all.nl/quakeme/ QMLE] | ||
+ | |||
+ | '''.md3''' | ||
+ | |||
+ | Used in quake3. | ||
+ | |||
+ | [http://www.katsbits.com/tools/ Katsbits import and export scripts, tools, and utillities] | ||
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+ | '''.md5''' | ||
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+ | Used in doom3 & Quake Rerelease. | ||
+ | |||
+ | [http://www.katsbits.com/tools/ Katsbits import and export scripts, tools, and utillities] | ||
+ | |||
+ | '''.iqm''' | ||
+ | |||
+ | opensource skeletal format. | ||
+ | |||
+ | [http://sauerbraten.org/iqm/ iqm devkit] |