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Editing Modelling
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− | + | Make your model in [[Blender]] and then use one of the scripts below to export. | |
− | + | '''OTHERWISE''' : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines. | |
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