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Editing Modelling
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You can check out the free, open-source [[Blender]] model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like [https://www.autodesk.com/products/3ds-max/overview?term=1-YEAR&tab=subscription&plc=3DSMAX#overview 3ds Max], [https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription&plc=MAYA#overview Maya], or one of the others to make quake models then export to FBX since it also supports animations. You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines. | You can check out the free, open-source [[Blender]] model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like [https://www.autodesk.com/products/3ds-max/overview?term=1-YEAR&tab=subscription&plc=3DSMAX#overview 3ds Max], [https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription&plc=MAYA#overview Maya], or one of the others to make quake models then export to FBX since it also supports animations. You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines. | ||
− | == | + | == Other Programs == |
*[https://clover.moe/mm3d/ Maverick Model 3D] | *[https://clover.moe/mm3d/ Maverick Model 3D] | ||
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