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Modelling
From Quake Wiki
To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).
Then use Noesis to convert to MDL or other format supported by quake engines, like IQM
Blender
Blender is a free and open-source modeling suite that includes tools for modeling, texturing, rigging, and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines
.mdl
classic vertex animated format.
ajmdl_export quakeforge tools QMLE
.md3
Used in quake3.
Katsbits import and export scripts, tools, and utillities
.md5
Used in doom3 & Quake Rerelease.
Katsbits import and export scripts, tools, and utillities
.iqm
opensource skeletal format.