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Editing Network Protocols
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− | + | introduction goes here | |
===List of Protocols=== | ===List of Protocols=== | ||
− | + | TODO: this list should be edited for accuracy, this was cobbled together from snippets of info -metlslime | |
{| style="background:#999" cellpadding="4" cellspacing="1" | {| style="background:#999" cellpadding="4" cellspacing="1" | ||
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| qwcl.exe<br/>glqwcl.exe | | qwcl.exe<br/>glqwcl.exe | ||
| id Software's improved protocol, optimized for netplay. | | id Software's improved protocol, optimized for netplay. | ||
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+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | 28 | ||
+ | | FTEQW | ||
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+ | | LH: "I do not know the details of this, but it uses the same QW protocol ID, it negotiates extra features on connect, I don't know how well demo playback works." | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| 666 | | 666 | ||
− | | | + | | FITZQUAKE |
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| Fitzquake protocol, introduced in version 0.85, supports more models, sounds, frames, edicts, adds entity alpha, high-precision client aim, and a few other things. | | Fitzquake protocol, introduced in version 0.85, supports more models, sounds, frames, edicts, adds entity alpha, high-precision client aim, and a few other things. | ||
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|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| 3500 | | 3500 | ||
| DARKPLACES3 | | DARKPLACES3 | ||
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| LH: "uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix" | | LH: "uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix" | ||
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| 3501 | | 3501 | ||
| DARKPLACES4 | | DARKPLACES4 | ||
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| LH: "various changes" | | LH: "various changes" | ||
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| 3502 | | 3502 | ||
| DARKPLACES5 | | DARKPLACES5 | ||
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| LH: "uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at [http://www.garagegames.com/articles/networking1/]" | | LH: "uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at [http://www.garagegames.com/articles/networking1/]" | ||
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| 3503 | | 3503 | ||
| DARKPLACES6 | | DARKPLACES6 | ||
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| LH: "various changes" | | LH: "various changes" | ||
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| 3504 | | 3504 | ||
| DARKPLACES7 | | DARKPLACES7 | ||
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| LH: "added QuakeWorld-style movement protocol to allow more consistent prediction" | | LH: "added QuakeWorld-style movement protocol to allow more consistent prediction" | ||
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| aglquake<br/>darkplaces<br/>DirectQ | | aglquake<br/>darkplaces<br/>DirectQ | ||
| LH: "same as NEHAHRABJP2 but with some changes"<br/>BJP: "Extended protocol (sounds > 256), more compatible, but less functional" | | LH: "same as NEHAHRABJP2 but with some changes"<br/>BJP: "Extended protocol (sounds > 256), more compatible, but less functional" | ||
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|} | |} | ||
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* [[Quake network messages]] (seems to be netquake-only, move there?) | * [[Quake network messages]] (seems to be netquake-only, move there?) | ||
* [[Temporary entity messages]] (seems to be a combination of stock engine and custom engine data) | * [[Temporary entity messages]] (seems to be a combination of stock engine and custom engine data) | ||
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