Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Editing Network Protocols
From Quake Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | introduction goes here | |
===List of Protocols=== | ===List of Protocols=== | ||
− | + | TODO: this list should be edited for accuracy, this was cobbled together from snippets of info -metlslime | |
{| style="background:#999" cellpadding="4" cellspacing="1" | {| style="background:#999" cellpadding="4" cellspacing="1" | ||
Line 33: | Line 33: | ||
| NEH15 | | NEH15 | ||
| | | | ||
− | | almost same as 15, | + | | almost same as 15, but with weird transparency/fullbright data added on used by joequake, nehahra |
+ | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| 28 | | 28 | ||
Line 39: | Line 40: | ||
| qwcl.exe<br/>glqwcl.exe | | qwcl.exe<br/>glqwcl.exe | ||
| id Software's improved protocol, optimized for netplay. | | id Software's improved protocol, optimized for netplay. | ||
+ | |||
+ | |-valign="top" style="background:#F8F8F8" | ||
+ | | 28 | ||
+ | | FTEQW | ||
+ | | | ||
+ | | LH: "I do not know the details of this, but it uses the same QW protocol ID, it negotiates extra features on connect, I don't know how well demo playback works." | ||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
Line 57: | Line 64: | ||
| | | | ||
| LH: "Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended" | | LH: "Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended" | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-valign="top" style="background:#F8F8F8" | |-valign="top" style="background:#F8F8F8" | ||
| 3500 | | 3500 | ||
| DARKPLACES3 | | DARKPLACES3 | ||
− | | | + | | |
| LH: "uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix" | | LH: "uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix" | ||
Line 85: | Line 74: | ||
| 3501 | | 3501 | ||
| DARKPLACES4 | | DARKPLACES4 | ||
− | | | + | | |
| LH: "various changes" | | LH: "various changes" | ||
Line 91: | Line 80: | ||
| 3502 | | 3502 | ||
| DARKPLACES5 | | DARKPLACES5 | ||
− | | | + | | |
| LH: "uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at [http://www.garagegames.com/articles/networking1/]" | | LH: "uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at [http://www.garagegames.com/articles/networking1/]" | ||
Line 97: | Line 86: | ||
| 3503 | | 3503 | ||
| DARKPLACES6 | | DARKPLACES6 | ||
− | | | + | | |
| LH: "various changes" | | LH: "various changes" | ||
Line 103: | Line 92: | ||
| 3504 | | 3504 | ||
| DARKPLACES7 | | DARKPLACES7 | ||
− | | | + | | |
| LH: "added QuakeWorld-style movement protocol to allow more consistent prediction" | | LH: "added QuakeWorld-style movement protocol to allow more consistent prediction" | ||
Line 109: | Line 98: | ||
| 10000 | | 10000 | ||
| NEHAHRABJP | | NEHAHRABJP | ||
− | | aglquake<br/>darkplaces | + | | aglquake<br/>darkplaces |
| LH: "same as NEH15 but with 16bit modelindex"<br/>BJP: "Extended protocol (models > 256 etc), hopefully no conflict" | | LH: "same as NEH15 but with 16bit modelindex"<br/>BJP: "Extended protocol (models > 256 etc), hopefully no conflict" | ||
Line 115: | Line 104: | ||
| 10001 | | 10001 | ||
| NEHAHRABJP2 | | NEHAHRABJP2 | ||
− | | aglquake<br/>darkplaces | + | | aglquake<br/>darkplaces |
| LH: "same as NEHAHRABJP but with 16bit soundindex"<br/>BJP: "Extended protocol (sounds > 256), problems with Marcher (Some progs (Marcher) send sound services)" | | LH: "same as NEHAHRABJP but with 16bit soundindex"<br/>BJP: "Extended protocol (sounds > 256), problems with Marcher (Some progs (Marcher) send sound services)" | ||
Line 121: | Line 110: | ||
| 10002 | | 10002 | ||
| NEHAHRABJP3 | | NEHAHRABJP3 | ||
− | | aglquake<br/>darkplaces | + | | aglquake<br/>darkplaces |
| LH: "same as NEHAHRABJP2 but with some changes"<br/>BJP: "Extended protocol (sounds > 256), more compatible, but less functional" | | LH: "same as NEHAHRABJP2 but with some changes"<br/>BJP: "Extended protocol (sounds > 256), more compatible, but less functional" | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 142: | Line 119: | ||
* [[Quake network messages]] (seems to be netquake-only, move there?) | * [[Quake network messages]] (seems to be netquake-only, move there?) | ||
* [[Temporary entity messages]] (seems to be a combination of stock engine and custom engine data) | * [[Temporary entity messages]] (seems to be a combination of stock engine and custom engine data) | ||
− |