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| {{Infobox Monster | | {{Infobox Monster |
− | | name = Ogre | + | |monstername=Ogre |
− | | image = monster_quake_ogre.png | + | |entityname=monster_ogre<br />monster_ogre_marksman |
− | | manualtext = What's worse than a cannibal monster eight feet tall? One with a chainsaw. And a sack of grenades. | + | |monsterhealth=200 |
− | | health = 200
| + | |monstermelee=Chainsaw |
− | | gibthresh = -80 | + | |monstermissile=Grenade Launcher |
− | | attacks = Chainsaw, grenade launcher | + | |movetype=MOVETYPE_STEP |
− | | drop = 2 rockets | + | |monsterspeed= |
− | | 1stappearance = [[e1m2]] | + | |monsterclass= |
− | | gameversion = Shareware | + | |monsterdrop=2 rockets |
− | | deathmessage = Player was destroyed by an Ogre | |
| }} | | }} |
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− | [[Image:Ogre.png|left|thumb|Two Ogres in [[e3m3]] (The Tomb of Terror).]] | + | [[Image:ogre.gif|left]] |
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− | '''Ogres''' are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a [[Double-Barrelled Shotgun]] at close range, 4 shots should put them down. Otherwise, use a [[Grenade Launcher]] or a [[Rocket Launcher]] for an even return of ammo, as they drop two rockets upon their demise.
| + | Ogres are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a [[Double-Barrelled Shotgun]] at close range, 4 shots should put them down. Otherwise, use a [[Grenade Launcher]] or a [[Rocket Launcher]] for an even return of ammo, as they drop two rockets upon their demise. |
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− | The [[monster_ogre_marksman]] entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will [[Monster infighting|in-fight]] with regular ogres).
| + | ''"What's worse than a cannibal monster eight feet tall? One with a chainsaw. And a sackful of grenades."'' |
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− | ==Tactics== | + | ==See Also== |
− | | + | * [[Monsters]] |
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− | <br>
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− | <br>
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− | {{Infobox_entity
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− | | classname = monster_ogre
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− | | commonname = [[Ogre]]
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− | | type = point
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− | | class = [[Monster (entity class)|monster]]
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− | | dimensions = 64 x 64 x 88
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− | | quakec = [[ogre.qc]]
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− | | precaches =
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− | progs/ogre.mdl<br>
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− | progs/h_ogre.mdl<br>
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− | progs/grenade.mdl<br>
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− | ogre/ogdrag.wav<br>
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− | ogre/ogdth.wav<br>
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− | ogre/ogidle.wav<br>
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− | ogre/ogidle2.wav<br>
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− | ogre/ogpain1.wav<br>
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− | ogre/ogsawatk.wav<br>
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− | ogre/ogwake.wav
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− | }}
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− | ==Entity information==
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− | '''monster_ogre''' is the [[Entity|entity]] for placing '''Ogres''' in a level.
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− | There is also an entity called '''monster_ogre_marksman''', which can also be used to place Ogres in a level. There is no functional difference between the two, but due to them being treated as separate monster types, they can be made to fight each other.
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− | ===Usage===
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− | ===Attributes===
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− | | |
− | ====Keys====
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− | {| class="wikitable" width="100%"
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− | |-
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− | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Ogre. When triggered, the Ogre will wake up if inactive.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Ogre dies.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Ogre dies.
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− | |}
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− | | |
− | ====Spawnflags====
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− | The monster_ogre entity supports the following [[Entity#Spawnflags|spawnflags]]:
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− | {| class="wikitable" width="100%"
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− | ! width="50" | Flag
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− | ! width="150" | Common Name
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− | ! Description
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− | |-
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− | | 1
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− | | Ambush
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− | | The Ogre will not wake up from seeing other monsters wake up or hearing sounds.
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− | |}
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− | It also supports the standard spawnflags for difficulty and deathmatch presence.
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− | {{Template:Mode_spawnflags
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− | | entity = The Ogre
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− | }}
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− | ===Definitions===
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− | ====FGD Definition====
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− | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
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− | <pre>
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− | @PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/ogre.mdl")
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− | = monster_ogre : "Ogre" []
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− | </pre>
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− | | |
− | ====DEF Definition====
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− | This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
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− | <pre>
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− | /*QUAKED monster_ogre (1 0 0) (-16 -16 -24) (16 16 40) Ambush
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− | */ | |
− | </pre>
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− | [[Category:Quake entities]][[Category:Monsters]]
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