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=== Discussion ===
 
=== Discussion ===
[http://forums.insideqc.com/viewtopic.php?t=1903 Suggestions for features on IQC]
+
[http://forums.inside3d.com/viewtopic.php?t=1903 Suggestions for features on I3D]
  
[http://forums.insideqc.com/viewtopic.php?t=1953 Discuss existing features on IQC]
+
[http://forums.inside3d.com/viewtopic.php?t=1953 Discuss existing features on I3D]
  
 
=== Increased Engine Limits ===
 
=== Increased Engine Limits ===
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|-
 
|-
 
! CON_TEXTSIZE
 
! CON_TEXTSIZE
| 16384 || 262144 || Engine (maybe not relevant)
+
| 16384 || 262144 || ?
 
|-
 
|-
 
! MAX_FARCLIP
 
! MAX_FARCLIP
Line 67: Line 67:
 
|-
 
|-
 
! MAX_DATAGRAM
 
! MAX_DATAGRAM
| 1024 || 1400 || Network
+
| 1024 || 32768 || ?
 
|-
 
|-
 
! MAX_MSGLEN
 
! MAX_MSGLEN
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|-
 
|-
 
! MAX_STACK_DEPTH
 
! MAX_STACK_DEPTH
| 32 || 256 || Engine
+
| 32 || 256 || ?
 
|-
 
|-
 
! MAX_EFRAGS
 
! MAX_EFRAGS
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|-
 
|-
 
! MAX_TEMP_ENTITIES
 
! MAX_TEMP_ENTITIES
| 64 || 1024 || Rendering
+
| 64 || 1024 || Map limit
 
|-
 
|-
 
! DYNAMIC_SIZE
 
! DYNAMIC_SIZE
| 49152 || 262144 || Engine
+
| 49152 || 262144 || ?
 
|-
 
|-
 
! MAX_BMODEL_VERTS
 
! MAX_BMODEL_VERTS
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|-
 
|-
 
! MAX_LBM_HEIGHT
 
! MAX_LBM_HEIGHT
| 480 || 1024 || Model
+
| 480 || INFINITE || Model
 
|-
 
|-
 
! ABSOLUTE_MIN_PARTICLES
 
! ABSOLUTE_MIN_PARTICLES
| 512 || 1024 || Engine
+
| 512 || 1024 || ?
 
|-
 
|-
 
! MAX_PARTICLES
 
! MAX_PARTICLES
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|-
 
|-
 
! MAX_DLIGHTS
 
! MAX_DLIGHTS
| 32 || 128 || Rendering (might be best left alone)
+
| 32 || 128 || Rendering
 
|}
 
|}
 
* (*) = requires new network protocol
 
* (*) = requires new network protocol
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|-
 
|-
 
! [[DP_ENT_ALPHA]]
 
! [[DP_ENT_ALPHA]]
| full range required for engines with hardware accelerated rendering, software engines round off to the nearest of 25%, 50% and 75% alpha, based on a lookup table. This also includes r_wateralpha support. Bmodels with a water texture and an .alpha value will override r_wateralpha, and use its own value instead, like in FitzQuake. For hardware accelerated engines this includes support for textures with alpha channels on bmodels and model skins. '''(ALTERS NETWORK PROTOCOL)'''
+
| full range required for engines with hardware accelerated rendering, software engines round off to the nearest of 25%, 50% and 75% alpha, based on a lookup table. For hardware accelerated engines this includes support for textures with alpha channels on bmodels and model skins. '''(ALTERS NETWORK PROTOCOL)'''
 
|-
 
|-
 
! [[DP_ENT_SCALE]]
 
! [[DP_ENT_SCALE]]
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! [[DP_QC_FINDFLOAT]]
 
! [[DP_QC_FINDFLOAT]]
 
| (note, includes findentity)
 
| (note, includes findentity)
|-
 
! [[DP_QC_FS_SEARCH]]
 
|
 
 
|-
 
|-
 
! [[DP_QC_MINMAXBOUND]]
 
! [[DP_QC_MINMAXBOUND]]
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|-
 
|-
 
! [[DP_QC_VECTOANGLES_WITH_ROLL]]
 
! [[DP_QC_VECTOANGLES_WITH_ROLL]]
|
 
|-
 
! [[DP_QUAKE2_MODEL]]
 
 
|
 
|
 
|-
 
|-
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This would make "mymod" be the current mod in play, but extra content is loaded from "quoth". Extra content is sounds, models, sprites, textures, maps, more?
 
This would make "mymod" be the current mod in play, but extra content is loaded from "quoth". Extra content is sounds, models, sprites, textures, maps, more?
 
* '''Higher precision origins and angles'''
 
Use floating point for origins and shorts for angles '''(ALTERS NETWORK PROTOCOL)'''
 
  
 
=== Bugfixes ===
 
=== Bugfixes ===
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* [[List of builtin functions]]
 
* [[List of builtin functions]]
 
* [[QSG extensions]]
 
* [[QSG extensions]]
 
[[Category:Abandoned Idea]]
 

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