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Editing QSB

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! [[DP_ENT_ALPHA]]
 
! [[DP_ENT_ALPHA]]
| full range required for engines with hardware accelerated rendering, software engines round off to the nearest of 25%, 50% and 75% alpha, based on a lookup table. This also includes r_wateralpha support. Bmodels with a water texture and an .alpha value will override r_wateralpha, and use its own value instead, like in FitzQuake. For hardware accelerated engines this includes support for textures with alpha channels on bmodels and model skins. '''(ALTERS NETWORK PROTOCOL)'''
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| full range required for engines with hardware accelerated rendering, software engines round off to the nearest of 25%, 50% and 75% alpha, based on a lookup table. For hardware accelerated engines this includes support for textures with alpha channels on bmodels and model skins. '''(ALTERS NETWORK PROTOCOL)'''
 
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! [[DP_ENT_SCALE]]
 
! [[DP_ENT_SCALE]]

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