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Editing QSG extensions

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{{todo|user=[[Hectate]]|todo=It would be nice to have a version of the below table for each engine separately (together it would be too large) so a user could reference all the features available in their engine. An ideal place for this might be on the engine information page itself, but as a (default) hidden table instead so the pages aren't huge. I might pick this up sometime soon.}}
 
{{todo|user=[[Hectate]]|todo=It would be nice to have a version of the below table for each engine separately (together it would be too large) so a user could reference all the features available in their engine. An ideal place for this might be on the engine information page itself, but as a (default) hidden table instead so the pages aren't huge. I might pick this up sometime soon.}}
Thanks to a cooperative effort between [[QuakeSrc]], LadyHavoc and Tomaz a variety of new engines support a Extension-Detection system called, for the purposes of this wiki, "QSG Extensions". These are meant to be used by [[QuakeC]] modders to expand and make use of the new engine features without breaking compatibility with other engines ([[Prydon Gate]] is a good example of how this can be done).
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Thanks to a cooperative effort between [[QuakeSrc]], LordHavoc and Tomaz a variety of new engines support a Extension-Detection system called, for the purposes of this wiki, "QSG Extensions". These are meant to be used by [[QuakeC]] modders to expand and make use of the new engine features without breaking compatability with other engines ([[Prydon Gate]] is a good example of how this can be done).
  
 
For more information on how to use these, read about the [[checkextension]] builtin.
 
For more information on how to use these, read about the [[checkextension]] builtin.

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