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'''QuakeC''' is a language developed by [[id Software]] for their smash hit game, [[Quake]]. It is inspired by the C programming language, but has many many differences. While not particularly powerful, it made Quake one of the most easy to edit games of its day and spawned literally millions of [[mod|mods]]. In fact the total quantity of mods easily exceeds [[Quake 2]], [[Quake 3]], and [[Half-Life]] combined.{{Citation needed}}
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'''QuakeC''' is a language developed by [[id Software]] for their smash hit game, [[Quake]]. It is inspired by the C programming language, but has many many differences. While not particularly powerful, it made Quake one of the most easy to edit games of its day and spawned literally millions of [[mod|mods]]. In fact the total quantity of mods easily exceeds [[Quake 2]], [[Quake 3]], and [[Half-Life]] combined. However, most of them are no longer available as the great hub of the community, [[PlanetQuake]] lost interest in Quake, when Quake 2 came out, and started dumping sites and mods left and right. Another major hit to the community is that [[The Fall of CDRom.com|cdrom.com]] stopped, a long time ago, accepting uploads for Quake and even the new location of the community archives doesn't accept uploads.
  
QuakeC is compiled with a [[QCC]] compiler (such as [[FrikQCC]] or [[FTEQCC]]) into a [[progs.dat]] file. The file is read by the virtual machine inside the engine. This method is secure and cross-platform, much like [[Java]].
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But anyway, QuakeC is compiled with a [[QCC]] program (such as [[FrikQCC or FTEQCC]]) into a [[progs.dat]] file. The file is read by the virtual machine inside the engine. This method is incredibly secure and cross platform, much like [[Java]].
  
==See Also==
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===See Also===
 
* [http://en.wikipedia.org/wiki/QuakeC Wikipedia article on QuakeC]
 
* [http://en.wikipedia.org/wiki/QuakeC Wikipedia article on QuakeC]
* [http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm QuakeC Specifications]
 

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