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− | '''QuakeWorld''' | + | '''QuakeWorld''' is an alternative, official but unsupported Quake engine which id Software released in order to make multiplayer games of Quake more playable over the Internet. Its networking code was rewritten, the in-game physics is slightly different, and there are various improvements in the client. |
''QuakeWorld'' is also an informal name for multiplayer Quake games played with the QuakeWorld networking code. This term is used in contrast to ''[[NetQuake]]'', which is an informal name for the original Quake engine, or for Quake games played with the same networking code as in the original engine. | ''QuakeWorld'' is also an informal name for multiplayer Quake games played with the QuakeWorld networking code. This term is used in contrast to ''[[NetQuake]]'', which is an informal name for the original Quake engine, or for Quake games played with the same networking code as in the original engine. | ||
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==Comparison to NetQuake== | ==Comparison to NetQuake== | ||
− | The main enhancement offered by QuakeWorld over NetQuake is completely overhauled TCP/IP support. When QuakeWorld was introduced, it allowed people with dial-up modems to achieve greatly improved responsiveness when playing on servers on the Internet. Modern broadband connections such as cable and DSL also benefit greatly from improved network handling and game physics. | + | The main enhancement offered by QuakeWorld over NetQuake is completely overhauled TCP/IP support. When QuakeWorld was introduced, it allowed people with dial-up modems to achieve greatly improved responsiveness when playing on servers on the Internet. Modern broadband connections such as cable and DSL also benefit greatly from the improved network handling and game physics. |
The original QuakeWorld releases split the client and server into separate programs. Players would only get the client and would use it to connect to a server on some other machine, usually one elsewhere on the Internet. | The original QuakeWorld releases split the client and server into separate programs. Players would only get the client and would use it to connect to a server on some other machine, usually one elsewhere on the Internet. | ||
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"Official" releases are those distributed by id Software in 1997-1998, for the following platforms: | "Official" releases are those distributed by id Software in 1997-1998, for the following platforms: | ||
* 32-bit Windows (at the time, 95/98/NT4, but any Win32 OS will work) | * 32-bit Windows (at the time, 95/98/NT4, but any Win32 OS will work) | ||
− | * Linux | + | * Linux i386 libc5 (RedHat 4.x, Slackware, et al.) |
− | * Linux | + | * Linux i386 glibc (libc6) (RedHat 5.x, et al.) |
− | * Linux | + | * Linux Alpha glibc (libc6) (RedHat 5.x, et al.) |
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The last versions were the following: | The last versions were the following: | ||
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==Single-player support== | ==Single-player support== | ||
− | + | The official versions of QuakeWorld don't support single-player games, but some of the unofficial engines do. | |
==More info== | ==More info== | ||
* The [http://en.wikipedia.org/wiki/QuakeWorld Wikipedia article on QuakeWorld] goes into much more detail about QuakeWorld. | * The [http://en.wikipedia.org/wiki/QuakeWorld Wikipedia article on QuakeWorld] goes into much more detail about QuakeWorld. | ||
− | * The [http://www.quakeworld.net/ QuakeWorld.net] site is the official distribution, news & info site for QuakeWorld | + | * The [http://www.quakeworld.net/ QuakeWorld.net] site is the official distribution, news & info site for QuakeWorld. |
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